Preemptive Empowerment: Liar's Ritual

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Aeromage
Arena Lieutenant
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Joined: Wed May 27, 2020 10:54 pm
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Preemptive Empowerment: Liar's Ritual

Post by Aeromage »

Caelum finishes organising his notes and stands from his desk. Things have taken longer than expected to get on track, but a Megaquest tends to do that to the Universe at large. Not to mention whatever it was that came between then and now- that horrific blank patch, followed by the rise of another new threat.

Not his concern, however. His are plans that have long been in the works, since before the Crisis, before the Knot, almost as long in motion- in some form or other- as he has existed.

There is still time. Nobody knows that better than he. And while there is still time, it would be foolish to rush.

The androgynous illusionist pulls a broken watch from his sleeve and studies it. A curious thing, teetering on the edge of that school of magic's purview, bridging it to another. Both of which, of course, he has taken pains to study at length and in depth, such that he might even be able to replicate its power without its help.

Still, due deference must be given to the source of his origin, especially as it might yet propel him to greater heights. It may very well be able to do so as it currently is. There is no harm, however, in seeing if he might empower it further, perhaps link it more closely to himself, even if by only a little.


Caelum is absorbing some things into the Liar's Gate in order to further empower his signature spell! He'll be doing them one at a time, and stop to consider matters if something strange happens or he gets the feeling, via his skill with both Illusion and Time (and the elements' linked magic-types) that something would be a bad idea to add in. (He has Illusionist and Illusion at Expert, and Time Magic and Time at Adept)


*Liar's Gate- (Spell, Illusion Magic, Illusion, 500,000 MP, 780,000,000 Gold) Caster gains a buff that allows caster to set the current round's number to any whole, positive number at the start of every round, start of every action, and end of every action, being able to set the round numbers to different values for different individuals, with all individuals recognizing the round number they would otherwise recognize without said effect if any individual at least 20 levels above caster or any individuals Level 80 or greater desires such; Caster may also, while under the effects of said buff, move to a row formation in another battle in the same thread instead when making a Change Rows action, with said action being impossible if either caster's originating battle or the battle that caster is moving to contains an indivdiual of higher level than caster who is either unique or above Level 70 or at least 5 Levels higher than caster who desires for caster to be unable to do so, Caster may, if caster's stats have not been scanned, cause any action including this spell to be become either solely Time element or to gain Time as an element, Does not stack, Has RP effects (including time-travel through illusion)
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Items to Absorb wrote: Hide the Truth in the Past- (Spell, Illusion Magic, Air & Time, 60,000 MP, 7,855,210 Gold) Buffs with target as a source may not be removed or altered by non-unique individuals below Level 30 or unique individuals below Level 20 who do not count the current round's number as a lower number than caster does
Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individualsgains +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater
Elemental Domain Core: Illusion- (Item, Antiquity, Illusion, 160,000,000 Gold)
Elemental Domain Core: Time- (Item, Antiquity, Time, 160,000,000 Gold)
Aetherium: Caelumtype- (Item, Material, Illusion, 120,000,000 Gold)
Neo-Aetherium: Caelumtype- (Item, Material, Illusion, 230,000,000 Gold)
Mirage Sky- (Item, Property, Air & Illusion, 400,000,000 Gold)

He's also going to see if he can determine what the result would be if he were to have it absorb:
False World's Reflection- (Spell, Illusion Magic, Illusion & Spatial, 6,800,000 MP, 140,000,000 Gold) Whenever an individual below Level 80 that is not greater Level than caster attempts to leave the battlespace that this spell is cast in without caster's permission, said individual, unless it is Immune to, Reflects, or Absorbs Illusion, is afflicted with Vanished, Caster must be Level 40 or greater
If it would end up ballooning the Liar's Gate's MP cost to something unreasonable (although I don't believe there's been any prior unique spells having their MP cost shifted through absorbs) he won't attempt it.



Caelum has Hide The Truth In The Past, Illusion Domain Core and Neo-Aetherium already.
Mystic Figurine: Mirage Diamond Butterfly is created from the Formula Caelum has, requiring 5 Sand Diamonds from Cael.
Aetherium: Caelumtype is being combo'd from one of Rosaline's Orihalcum.
Mirage Sky is being combo'd from one of Cael's Drifting Skies.
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