Name: 'Twelfth Holy Imperial Challenge of Glory: Test of Focus'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire
Prerequisites:
Level 40
Requirements:
Select one non-'Attack' class. Using only abilities from said class and items associated with said class (with items natural stats only counting and element-based classes allowing any items that are the element in question), defeat a Level 40 or greater boss with no PC allies at any point during the thread.
Description:
This is the twelfth of twelve tasks required to obtain a Holy Imperial Seal of Glory.
Reward:
Items-
1/12 Holy Imperial Seal of Glory
Awards-
Has Completed the Task "Twelfth Holy Imperial Challenge of Glory: Test of Focus"
It's Alrick again.
*Alrick's Higher Self (Level 40 Version)
Level 40 Boss
Human, Glory
HP- 360,501,761
MP- 310,202,311
STR- 38,850
AGI- 38,870
CON- 38,870
MIN- 36,510
SPI- 36,300
XP- 0
Defense- 16,800, +15,000 against Light, +15,000 against Physical
Defense against Stat Damage- 5,200
Critical Chance- 76%
Resilience- 76%
To Hit- 177%
Dodge- 77%
Resistances and Immunities- Absorbs Light, Air Immunity, Glory Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit or Strength
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero from Alrick's Brigade every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +35,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 45,000 Damage, 300% may inflict Wounded, Physical or Glory, 0 MP
Sword Parry- Caster gains +15,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 51,000 Damage, Deals double damage, to a max of 20,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +15,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 51,000 Damage, 1 hit against 3,000, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +25,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, does not stack, Air, 75,000 MP
Teleporting Strike- 50,000 Damage, deals full Damage to targets in the back row, Spatial & Physical, 100,000 MP
Space Fling- 50,000 Damage, shifts target's row to any other row in the same row-formation, Spatial, 100,000 MP
Drops-
1,600,000 Gold
160,000 XP
Caelum also chooses Darkness.
Things proceed much like Cael's battle.Caelum Aetherius (Time Cloned Spirit Binder) (Aeromage)
Human, Life
Level 59
HP- 8,375
MP- 32,225
STR: 296 (5)
AGI: 413 (7)
CON: 335 (5)
MIN: 1,289 (21)
SPI: 1,846 (23)
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Weapons-
Extremely Noisy Ledger that Constantly Reports the Emotional State of Everyone on the Planet- (Weapon, Other: Clipboard, Life & Psychic & Hope & Darkness & Air & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, Wielder scans the stats of every individual in wielder's battlespace at the start of every round, Wielder's 'Magical Attack' and 'Overdrive' actions gain a 200% chance of inflicting any status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects that any individual in wielder's battlespace is afflicted with, Wielder has a 200% chance of being afflicted with each status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects that any individual in wielder's battlespace is afflicted with at the start of each round, At the start of each round, wielder announces what individuals in its battlspace are afflicted with each status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects, Wielder must be Level 40 or greater
Deathrift-Ripper- (Weapon, Scythe, Darkness & Spatial, 210,000,000 Gold) +210,000 Melee Attack, +210,000 STR, +210,000 CON, +210,000 SPI, Wielder's 'Melee Attack' actions may summon up to 50 Devils, Undead, or Darkspawn that are below Level 80 and normally fightable for drops, max 200 summoned, Wielder's 'Melee Overdrive' actions may summon up to 1 Undead that is below Level 85 and normally fightable for drops, max 1 summoned, Wielder may, up to twice per thread, spend an action to resurrect an entity that was killed by a source below Level 90 that is not 10 or more Levels greater than wielder, giving said entity a buff that makes its possessor gain the subtype Undead upon said resurrection, Wielder's Undead summons gain +21,000 to all stats as a non-stacking effect, Wielder may spend an action to create a Zone of Darkness & Spatial, Wielder is Immune to sources below Level 20, Wielder must be Level 56 or greater
Demonically Possessed Karaoke Machine- (Weaponx0, Instrument, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0
w/ Crimson Nova- This wielder's attacks may gain '1 hit against 60,000' and gain the elements Fire and Magic, This item's wielder gains +30,000 to all stats, this item provides +30,000 additional Melee Attack, +30,000 additional Ranged Attack, and +30,000 additional Magical Attack, Enchantment
Armour-
6 Twentyfourfold Nested Mobile Aura of Retributive Pain- (Armorx1/24, Aura, Darkness & Warding, 210,000,000 Gold) +210,000 Defense, +210,000 MIN, +110,000 SPI, 80% inflicts Pain, 10% Base Element Resistance, 30% Darkness Resistance, 30% Agony Resistance, +5% Stat Drain Resistance (to a max of 200%), Stat Drain Immunity, Pain Immunity, Reflects Pain, Wearer gains a (Number of Auramancer abilities wearer possesses / 4, to a max of 80)% chance of being optionally able, up to 12 times per thread per instance of this item, of converting up to 80,000,000 points of Damage from a single attack or action from a source below Level 80 into Darkness element Damage targetting the source of said Damage and unequipping this item
w/Sublimely Status-Protecting- +10,000 Defense against Stat Damage, Applied Enchantment
w/Vital Overpulse- Wielder regenerates 1,000,000 HP at the start of each round, Applied Enchantment
w/Mystical Overpulse- Wielder regenerates 1,000,000 MP at the start of each round, Applied Enchantment
6 Twentyfourfold Nested Mobile Aura of Retributive Pain- (Armorx1/24, Aura, Darkness & Warding, 210,000,000 Gold) +210,000 Defense, +210,000 MIN, +110,000 SPI, 80% inflicts Pain, 10% Base Element Resistance, 30% Darkness Resistance, 30% Agony Resistance, +5% Stat Drain Resistance (to a max of 200%), Stat Drain Immunity, Pain Immunity, Reflects Pain, Wearer gains a (Number of Auramancer abilities wearer possesses / 4, to a max of 80)% chance of being optionally able, up to 12 times per thread per instance of this item, of converting up to 80,000,000 points of Damage from a single attack or action from a source below Level 80 into Darkness element Damage targetting the source of said Damage and unequipping this item
w/Sublimely Status-Protecting- +10,000 Defense against Stat Damage, Applied Enchantment
w/Vital Overpulse- Wielder regenerates 1,000,000 HP at the start of each round, Applied Enchantment
w/Mystical Overpulse- Wielder regenerates 1,000,000 MP at the start of each round, Applied Enchantment
w/Obdurately-Warding - Wielder's Defense cannot be pierced by entities below Level 90, Applied Enchantment
6 Twentyfourfold Nested Mobile Aura of Retributive Pain- (Armorx1/24, Aura, Darkness & Warding, 210,000,000 Gold) +210,000 Defense, +210,000 MIN, +110,000 SPI, 80% inflicts Pain, 10% Base Element Resistance, 30% Darkness Resistance, 30% Agony Resistance, +5% Stat Drain Resistance (to a max of 200%), Stat Drain Immunity, Pain Immunity, Reflects Pain, Wearer gains a (Number of Auramancer abilities wearer possesses / 4, to a max of 80)% chance of being optionally able, up to 12 times per thread per instance of this item, of converting up to 80,000,000 points of Damage from a single attack or action from a source below Level 80 into Darkness element Damage targetting the source of said Damage and unequipping this item
w/Sublimely Status-Protecting- +10,000 Defense against Stat Damage, Applied Enchantment
w/Vital Overpulse- Wielder regenerates 1,000,000 HP at the start of each round, Applied Enchantment
w/Mystical Overpulse- Wielder regenerates 1,000,000 MP at the start of each round, Applied Enchantment
w/Status Warded- Wielder is Immune to Minor Status Effects from sources below Level 80, Applied Enchantment
Accessories-
Owl's Eye-Discs- (Accessory, Eyewear, Darkness & Magic & Mystic, 245,000,000 Gold) +245,000 Melee Attack, Wearer gains Instant Death Immunity against sources below Level 80, Wearer's per-item Magic Attack bonus cap becomes 2 times the relevant stat, Wearer's 'Melee Attack' actions deal full Damage to targets below Level 90 in the back row and may use wearer's Ranged Attack or Magical Attack bonus instead of wearer's Melee Attack bonus, Individuals below Level 60 cannot heal Damage dealt by wearer, At the start of each round, wearer may scan the stats of one opponent, Wearer gains +25% To Hit against targets afflicted with Instant Death: Doomed as a non-stacking bonus, 15% inflicts Instant Death: Doomed, Once per round, before one of wielder's actions, wielder may choose to inflict Instant Death on a target below wielder's Level that is below Level 80, with said effect not stacking across multiple copies of this item and individuals below Level 80 being unable to resurrect individuals killed by said effect, Wielder must be Level 40 or greater
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
World-Traveler's Wings- (Accessory, Cloak, Light & Darkness & Fate & Time & Spatial & Astral, 130,000,000 Gold) +130,000 AGI, +130,000 SPI, +130,000 Defense against Astral, +60,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus that does not stack with other bonuses from items whose name includes 'Wings', 30% Darkness Resistance, 30% Time Resistance, 30% Ice Resistance, 30% Astral Resistance, 30% Spatial Resistance, 30% Light Resistance, 30% Air Resistance, 50% Frozen Resistance, 50% Suffocation Resistance, 50% Voidstruck Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, or Fatigued on wearer, Wearer must be Level 40 or greater, Wearer gains the ability to travel through space at generally-useful speeds as an RP power
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Doom Juggernaut Frame- (Accessory, Bioaugmentation, Darkness & War & Ice & Physical, 75,000,000 Gold) +75,000 Defense, +750,000 HP as a non-stacking bonus, +75,000 STR, +75,000 CON, Wielder may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, with all hits that could not target wielder vanishing instead of failing to be redirected, 130% Resilience, Wielder must be Level 40 or greater
2 Reaper's Hourglass- (Accessory, Trinket, Darkness & Fate, 94,242,564 Gold) +90,000 Magical Attack, 30% Darkness Resistance, 30% Time Resistance, 30% Fate Resistnace, 30% inflicts Instant Death, Wielder must be Level 40 or greater
Spells-
Craft Drainpetal Brew- (Spell, Alchemy, Earth & Darkness & Water, 700 MP, 2,100,000 Gold) +2,000 Magical Attack, deals 1,000 CON Damage, 100% inflicts Stat Drain: CON Drain
Devil Arcana- (Spell, Arcanist Magic, Darkness & Fire, 150,000 MP, 150,000,000 Gold) +150,000 Magical Attack, 100% inflicts Voidstruck, 100% inflicts Burning, target obtains -5,000 to all stats as a non-stacking debuff, Caster must be Level 40 or greater
Expert Alchemist's Eternal Poison- (Spell, Alchemy, Acid & Darkness & Magic, 136,000 MP, 22,500,000 Gold) +22,500 Magical Attack, 100% Inflicts any one minor negative status effect, This action's target deals 225,000 Flat Acid & Darkness & Magic element Damage and has a 100% chance of being afflicted with any one minor negative status effect at the start of every round, Does not stack, Caster must be Level 20 or greater
Ghastly Blastwave- (Spell, Other: War Magic, War & Darkness, 350,000 MP, 35,000,000 Gold) +15,000 Magical Attack, 120% inflicts Fatigued: Stun, 1 hit against 30,000, Caster may choose to unsummon any targets of an action or attack that involves the casting of this spell that are both below Level 60 and equal Level to or lower Level than caster, Caster may replace the corpse of any individual killed by an attack involving the casting of this spell with a summoned War element Undead that is normally fightable for drops on the Enemy List that is below Level 60 and equal Level to or lower Level than said killed individual
Death Spray- (Spell, Biomancy, Darkness & Acid, 15,500,000 Gold) +15,500 Ranged Attack, 60% inflicts Dissolving, 30% inflicts Instant Death on targets below Level 70, 1 hit against 15
Modified Stats wrote: Caelum Aetherius (Time Cloned Spirit Binder) (Aeromage)
Human, Life
Level 59
HP- 833,750
MP- 329,250
STR: 2,960 (Capped)
AGI: 4,130 (Capped)
CON: 3,350 (Capped)
MIN: 12,890 (Capped)
SPI: 18,460 (Capped) (78,460 for turn-order)
Defence
130% Resilience
Defence- 127,300
Defense cannot be pierced by entities below Level 90
+180,000 Defense Against Stat Damage
+130,000 Defense against Astral
10% Base Element Resistance
30% Darkness, Time, Fate, Ice, Astral, Spatial, Light, Air and Agony Resistance
Immune to Minor Status Effects from sources below Level 80
Instant Death Immunity against sources below Level 80
90% Stat Drain Resistance
50% Suffocation and Voidstruck Resistance
Offence
100% To Hit
+25% To Hit against targets afflicted with Instant Death: Doomed as a non-stacking bonus
Melee Attack- 8,880
Magical Attack- 145,760
Ranged Attack- 4,130
30% inflicts Instant Death
15% inflicts Instant Death: Doomed
80% inflicts Pain
Wielder's 'Magical Attack' and 'Overdrive' actions gain a 200% chance of inflicting any status effect out of a list containing Confusion, Charm, Invigorated, and their sub-status effects that any individual in wielder's battlespace is afflicted with
Start-of-round
Regenerates 18,000,000 HP and MP
Start-of-action
May choose to inflict Instant Death on a target below wielder's Level that is below Level 80, once per round
Other
May, up to 5 times per round, redirect attacks from sources below Level 80 to itself, with all hits that could not target wielder vanishing instead of failing to be redirected
With the Wings, Caelum is fast enough to act first, even with Alrick's Heroic Power boosting SPI.
The Owl's Eye Discs kill Alrick dead the moment Caelum begins to act.
Alrick Death Attacks! His strongest attack against Caelum (in order to not proc Resistances) is Blade Strike, which can deal a maximum of 274,695 damage. More than with Cael, as Caelum is squishier, but still nowhere near enough to kill him off.
Alrick goes down.
Caelum wins the fight, and thus completes the task!