Eva
Posted: Mon Jun 01, 2020 7:48 pm
Eva (Pathaky)
Level 39 BA Member
Human, Water
HP: 11,800
MP: 950
STR: 1,048 (22) [190 Bonus]
AGI: 546 (14)
CON: 970 (20) [190 Bonus]
MIN: 78 (2)
SPI: 78 (2)
SAN: 195 (5)
INF: 195 (5)
RES: 195 (5)
XP- 3,176,544
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 28
Gold- 22,697,043,380
Bonus Weeks: 195 ( 5 Temporal Primarch weeks, 1 Flux Baron weeks, 1 Monk week)
Will Learn:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
Beastmaster:
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Apprentice Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Bear Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Bear' stance when not in said stance
Beastmaster- (Passive Ability, Beastmaster) User may forfeit one Accessory slot or Spell slot to gain a Pet slot, +50 HP and +10 to all stats of Animal pets and summons per possessor levels
Form of Bear- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 STR
Form of Goat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Form of Lizard- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +30 CON and the subtype Animal
Form of Rat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Wolf- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Melee Attack
Keen Scent- (Passive Ability, Beastmaster) Possessor gains 110% To Hit if possessor is an Animal
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares
Captain:
Apprentice Vessel User- (Passive Ability, Captain) All of possessor's Vessel transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Basic Boat Sailing- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Ocean
Basic Spaceship Combat Training- (Passive Ability, Captain) Possessor's Vessel Transformations gain 120% To Hit and 20% Dodge while the Terrain or Phantom Terrain is Space
Basic Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Space
Basic Vessel User- (Passive Ability, Captain) All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Battle-Sailing Stance- (Stance Ability, Captain) If possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht', possessor gains 80% Dodge, gains +45,000 Ranged Attack, gains +45,000 Melee Attack, gains 45% Water Resistance, and may count as possessing the subtype Vessel
Can Navigate Via the Stars- (Passive Ability, Captain) Possessor and possessor's allies gain 105% To Hit if possessor is in a Chronogeomantic Zone of Night or in both a Zone of Light and a Zone of Darkness
Captain- (Passive Ability, Captain) All of possessor's Vessel transformations gain +(25* Possessor Level) to all stats
Navigator- (Passive Ability, Captain) Possessor and possessor's allies gain 115% To Hit if possessor or any of possessor's allies is a Vessel (including a Vessel transformation)
Sailor- (Passive Ability, Captain) +30 to all stats while transformed into a Vessel while in a Zone of Water, +30 to all stats while transformed into a Water element Vessel, +30 to all stats while transformed into a Vessel while the terrain or phantom terrain is Ocean or River-Land
Sea Legs- (Passive Ability, Captain) 15% Confusion Resistance while transformed into a Vessel while in a Zone of Water, 10% Confusion Resistance while transformed into a Vessel or in a Zone of Water
Skiff Captain- (Passive Ability, Captain) Possessor's Vessel transformations whose name includes 'Skiff' gain +30 to all stats
Channeler:
Can Sense When Twin Sibling Is In Danger- (Passive Ability, Channeler) Possessor gains +200 AGI as a non-stacking buff on rounds after rounds during which an individual conducts an offensive actions that targets an ally of possessor with the ability 'Can Sense When Twin Sibling Is In Danger', Has RP effects
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.
Combatant:
Apprentice Fist Weapon Training- (Passive Ability, Combatant) Possessor's Damage-dealing attacks deal an additional 500 points of Damage if possessor has a Fist Weapon equipped, Possessor gains +20 to all stats if possessor has a Fist Weapon equipped
Basic Fist Weapon Training- (Passive Ability, Combatant) Possessor gains +6 Melee Attack and +5 CON when a Fist Weapon is equipped.
Crack Knuckles- (Active Ability, Combatant) Possessor may spend an action to gain +1% Critical for possessor's next offensive Melee Attack or Melee Overdrive as a non-stacking buff
Critical Fist- (Technique Ability, Combatant) Possessor may use 'Critical Fist' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fist Weapon equipped. Said attack gains +5% Critical.
Combatant- (Passive Ability, Combatant) Possessor gains +(50 * Possessor Level) Melee Attack if possessor has a Fist Weapon equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Fist Weapon equipped
Fist Weapon Wielding I- (Passive Ability, Combatant) +5 to all stats when a Fist Weapon is equipped
Fist Weapon Wielding II- (Passive Ability, Combatant) +25 to all stats when a Fist Weapon is equipped, +50 Melee Attack when a Fist Weapon is equipped
Gangster's Extortion Knuckle- (Active Ability, Combatant) This attack gains +55 Melee Attack and deals an additional 10,000 Gold Damage or Drain if it already does Gold Damage or Drain, this ability may be used as part of a Melee Attack if no other Technique is used, this ability may only be used if possessor has a Fist Weapon equipped
Raise Hands to Protect Face- (Active Ability, Combatant) Possessor may spend an action to gain a bonus to Defense equal to the total Melee Attack bonus possessor has from all equipped Fist Weapon items, said bonus lasts 1 round
Unexpected Hook- (Technique Ability, Combatant) Possessor may use 'Unexpected Hook' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fist Weapon equipped. Said attack gains +5% Critical.
Western Boxing- (Passive Ability, Combatant) Possessor gains +80 Melee Attack, +40 STR, and +10 AGI if a Fist Weapon is equipped.
Works Out Regularly- (Passive Ability, Combatant) Possessor gains +50 STR, +50 CON, +50 Melee Attack, and +100 HP
Dancer:
Dancer- (Passive Ability, Dancer) All Dance spells cast by possessor with a per-round MP cost last (Possessor Level / 2, rounded up) rounds longer at no extra cost, All Dance spells cost possessor (50 * Possessor Level) less MP to cast
Dancin' Animal- (Passive Ability, Dancer) If possessor casts a Dance spell, possessor may choose to obtain a buff that causes possessor to gain the subtype Animal
Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Block around the Clock- (Technique Ability, Defender) Possessor may use Block Around the Clock in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. User performs a Defend action at the beginning of every round for a number of rounds equal to user's level, to a max of 24 rounds, as a non-stacking effect; these Defend actions may not include spells or techniques. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Thunder Shield Stance- (Stance Ability, Defender) +50 Defense against Electrical if a non-Electrical element Shield is equipped or +500 Defense against Electrical if an Electrical element Shield is equipped, 10% Electrical Resistance, 20% Earth Weakness
Turtle's Shell- (Active Ability, Defender) This character may use Turtle Shell in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +140 Defense added to the result of the Defend action, and has both a 15% Water resistance and a 15% Ranged Attack resistance for the duration of the Defend action's results.
Two-Shields Stance- (Stance Ability, Defender) If possessor has at least two Shields equipped, possessor gains +200 Defense
Elementalist
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Other: Fisherman:
Apprentice Fish Training- (Passive Ability, Other: Fisherman) Possessor gains +50 Melee Attack if possessor has a Fish equipped, Possessor gain +20 to all stats if a Fish is equipped.
Armor-Piercing FEEEEESH!- (Technique Ability, Other: Fisherman ) Possessor may use 'Armor-Piercing FEEEEESH!”' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack pierces 200 Defense.
Basic Fish Training- (Passive Ability, Other: Fisherman) Possessor gains +6 Melee Attack if possessor has a Fish equipped
Bubble FEEEEESH! - (Technique Ability, Other: Fisherman) Possessor may use 'Bubble FEEEEESH!' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack gains +100 Melee Attack and becomes solely Water element.
Critical FEEEEESH!- (Technique Ability, Other: Fisherman ) Possessor may use 'Critical FEEEEESH!”' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack gains +5% Critical.
Fish Wielding I- (Passive Ability, Other: Fisherman) Possessor gains +5 to all stats when a Fish is equipped
Fish Wielding II- (Passive Ability, Other: Fisherman) Possessor gains +25 to all stats when a Fish is equipped, +50 Melee Attack when a Fish is equipped.
Flux Baron:
Apprentice Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Controlled Wereform: Werebear- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +1 base STR, +2 base CON, +(100 * Possessor Level) STR, and +(2,500 * Possessor Level) HP
Dancing Werebear- (Passive Ability, Flux Baron) Dance spells cost possessor 15,000 less MP to cast while possessor is in the 'Controlled Wereform: Werebear' stance. Possessor gains +300 AGI and 45% Dodge while in the 'Controlled Wereform: Werebear' stance.
Flux Baron- (Passive Ability, Flux Baron) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Shapeshifter pet only, This ability provides +50 HP and +10 to all stats of possessor's Shapeshifter pets and summons per Level of possessor
Flux Claws- (Passive Ability, Flux Baron) +50 Damage to possessor's Shapeshifter pet and summon Physical element attacks
Lycanthrope's Bite- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform' or 'Form of', possessor's 'Melee Attack' actions may gain '30% inflicts Diseased: Lycanthropy'
Lycanthropic Regeneration- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform', possessor regenerates 20,000 HP at the start of each round and has a 30% chance of being cured of Wounded at the start of each round
Porridge Protector- (Passive Ability, Flux Baron) While possessor is in the 'Controlled Wereform: Werebear' stance, Food items may not be stolen from possessor or possessor's allies by sources below Level 40. While possessor is in the 'Controlled Wereform: Werebear' stance, individuals below Level 40 may not use charges of possessor's Food conusmables without possessor's permission.
Provocative Weretransformation- (Passive Ability, Flux Baron) Whenever possessor enters a Flux Baron stance whose name includes 'Were', possessor's opponents who are lower Level than possessor and are below Level 40 obtain a non-stacking debuff that lasts until the end of their next action that provides -5% To Hit against individuals who are not the source of said debuff.
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter
Werebear Rage- (Technique Ability, Flux Baron) Possessor may use 'Werebear Rage' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action so long as no other technique is used and possessor is in 'Controlled Wereform: Werebear' stance. Said action gains +700 Melee Attack, +5% Critical, and obtains a 70% chance of inflicting Wounded: Maimed.
Guardian:
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Other: Great Beast
Basic Pelt Mastery- (Passive Ability, Other: Great Beast) If possessor has a Pelt equipped, possessor gains +10 additional Defense
Other: Living Legend:
A Name To Be Feared- (Passive Ability, Ohter: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Confusion: Fear on each opponent at the start of each round
A Name To Be Praised- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Elevated on each ally at the start of each round
A Titan Among Men- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +2,000 STR if all of possessor's opponents are non-unique, and possessor gains 20% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor
Actualized Legend-Titan Body- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to count as up to (possessor's number of allies) individuals in possessor's row for row-order purposes if all of possessor's opponents are non-unique
Apprentice Glory Synchronization- (Passive Ability, Living Legend) Possessor gains +50 to all stats for each Glory element item equipped, Possessor's Glory element pets and summons gain +250 to all stats
Apprentice Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 500 points
Apprentice Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 500 points
Armored By One's Own Legend- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +100 Defense for each ally possessor possesses
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Basic Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 50 points
Basic Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 50 points
Cannot Die A Mundane Death- (Passive Ability, Other: Living Legend) If possessor is Glory element, gains 50% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor and may not be reduced below 1 HP by minor or moderate status effects from such sources, Has RP effects
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent
Destined To Fight The Creeping Horror- (Passive Ability, Other: Living Legend) Possessor gains 5% Resistance to individuals that are not Darkspawn or Horrors, that are below Level 60, and that are not Chaos or Whimsy element, This ability will likely be lost and replaced with something else if its possessor fights a unique Horror or Darkspawn in a player thread
Elemental Attack-Conversion: Glory- (Technique Ability, Other: Living Legend) Possessor may use 'Elemental Attack-Conversion: Glory' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Glory element and no other technique is used. Said action becomes solely the element Glory.
Empowered By The Stories- (Passive Ability, Other: Living Legend) If possessor is Glory element, at the start of each round, each of possessor's allies chooses a stat out of Strength, Agility, Constitution, Mind, and Spirit, This ability provides +100 to each such stat each time it is chosen for the duration of the round (this is not a buff and is capped), to a max of +5,000 to each stat
Improved Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 5,000 points
Legions Like Gnats Before You- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor deals double Damage (to a max of 10,000,000 additional Damage) to non-unique units below Level 60
Living Legend Affirmation- (Passive Ability, Other: Living Legend) If possessor is Glory element, possesses any allies, and is not afflicted with any negative status effects or debuffs, possessor is afflicted with Elevated at the start of every round
Living Legend- (Passive Ability, Other: Living Legend) Possessor ignores (1 * (Possessor Level/5), rounded down)% Glory Resistance, Possessor ignores Glory Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element
Nonsynchronous Elemental Attack-Conversion: Glory- (Passive Ability, Other: Living Legend) Possessor may use the Technique 'Elemental Attack-Conversion: Glory' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Glory element.
Master of Monsters:
Apprentice Master of Monsters Knowledge- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Master of Monsters Knowledge- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Form of Manticore- (Stance Ability, Master of Monsters) If possessor is a Monster, possessor gains +400 Melee Attack, +400 Ranged Attack, and 30% Inflicts Poison
Manticore Spines- (Passive Ability, Master of Monsters) If possessor is a Monster and is in 'Form of Manticore' stance, possessor gains +1,000 Ranged Attack and pierces 200 Defense
Manticore Spines- (Passive Ability, Master of Monsters) If possessor is a Monster and is in 'Form of Manticore' stance, possessor gains +1,000 Ranged Attack and pierces 200 Defense
Manticore Tail- (Passive Ability, Master of Monsters) If possessor is a Monster and is in 'Form of Manticore' stance, possessor gains +1,000 Melee Attack
Manticore Wings- (Passive Ability, Master of Monsters) If possessor is a Monster and is in 'Form of Manticore' stance, possessor gains +500 AGI
Monster Traits- (Passive Ability, Master of Monsters) Possessor gains +1 to all stats so long as possessor is an Monster
Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Can Control Own Blood Flow- (Passive Ability, Monk) Possessor gains 20% Wounded Resistance against sources below Level 20, Possessor's natural per-round chance of recovering from Wounded increases by 5%
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Gymnast- (Passive Ability, Monk) Possessor gains 20% Dodge while not wearing Armor and +300 AGI while not wearing Armor
Gymnast's Balance- (Passive Ability, Monk) Possessor's row may not forcibly be shifted by offensive actions from sources below Level 15
Gymnast's Dexterity- (Passive Ability, Monk) Possessor gains 5% Dodge and +80 AGI
Gymnast's Style- (Passive Ability, Monk) Possessor's allies gain +20 to all stats as a non-stacking buff that lasts 1 round each time possessor Dodges an offensive action
Gymnast's Tumbling- (Passive Ability, Monk) Possessor gains +5% Dodge as a non-stacking buff that lasts 1 round each time possessor switches rows
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Has Undergone More Harsh Training- (Passive Ability, Monk) +200 HP, +50 STR, +50 CON, +50 AGI
Has Undergone More Harsh Training II- (Passive Ability, Monk) 15% Fatigued Resistance
Has Undergone More Harsh Training III- (Passive Ability, Monk) +4,000 HP, 10% Resilience, 10% Dodge
Manly Arms- (Passive Ability, Monk) Possessor gains +500 STR
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Minor Acrobatics Practice- (Passive Ability, Monk) +15 AGI
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
Post-Strike FLEX- (Passive Ability, Monk) Possessor may choose to have a 60% chance of inflicting Charm: Impressed on up to 15 targets at the end of each of possessor's actions that involved an attack that successfully inflicted Fatigued: Stun on at least on target
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Still Heartbeat- (Passive Ability, Monk) Each thread, possessor ignores the first number of rounds equal to possessor's Level worth of effects that possessor would suffer from Poison and its sub-status effects or rounds worth of Damage that possessor would take from any minor negative status effects or sub-status effects
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance
Very Healthy- (Passive Ability, Monk) Possessor has a 40% chance (this is not a Resistance percentage) of not being afflicted with any minor status effect that a source below Level 25 would otherwise afflict possessor with
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
Apprentice Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats for each Water element item equipped, Possessor's Water element pets and summons gain +250 to all stats
Apprentice Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 500 points
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Basic Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Water- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats while in a Zone of Water
Elemental Attack-Conversion: Water- (Technique Ability, Ocean Prince) Possessor may use 'Elemental Attack-Conversion: Water' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Water element and no other technique is used. Said action becomes solely the element Water.
Improved Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 5,000 points
Nonsynchronous Elemental Attack-Conversion: Water- (Passive Ability, Ocean Prince) Possessor may use the Technique 'Elemental Attack-Conversion: Water' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Water element.
Ravager:
Barbarian's Fortitude- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or no armor is equipped
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Seakeeper:
Apprentice Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Aquatic Traits- (Passive Ability, Seakeeper) Possessor gains +1 to all stats so long as possessor is an Aquatic
Basic Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Form of Octopus- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +20 STR, +30 AGI, +30 MIN, and 6% Dodge
Formshift: Aquatic- (Stance Ability, Seakeeper) Possessor's subtype becomes Aquatic
Octopod Jar-Fitting Technique- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor gains 20% Dodge
Octopus Cameoflage- (Passive Ability, Seakeeper) If possessor is an Aquatic, is in the 'Form of Octopus' stance, is in a Zone of Water, and there is a Terrain or Phantom Terrain present, possessor gains 35% Dodge
Octopus Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Octopus' stance when not in said stance
Octopus's Arms- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor's 'Melee Attack' actions have an 8% chance of inflicting 8 hits against 1 against targets below Level 10
Octopus's Cunning- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor gains +200 MIN
Octopus's Dexterity- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor gains +200 AGI and 110% To Hit
Octopus's Pliable Body- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor gains +30 Defense and 5% Dodge
Seakeeper- (Passive Ability, Seakeeper) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Aquatic pet only, This ability provides +50 HP and +10 to all stats of possessor's Aquatic pets and summons per Level of possessor
Speak to Fish- (Passive Ability, Seakeeper) Possessor's pet and summoned Aquatics gain +25 to all stats, Possessor's summoned Aquatics have a 5% lower chance of being uncontrolled
Trained Swimmer- (Passive Ability, Seakeeper) 5% Drowning Resistance, +30 AGI while in a Zone of Water
Water Breathing- (Passive Ability, Seakeeper) If possessor is either Water element or an Aquatic, possessor becomes immune to Drowning from sources below level 40, though not its sub-status effects
Slayer:
Accurate Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a To Hit value equal to ((Its value divided by 100,000) plus 100)%, to a max of 110% To Hit
Adept Deadly Item Training- (Passive Ability, Slayer) Deadly Item weapons equipped by possessor can provide an additional +10,000 Melee Attack, Ranged Attack, and Magical Attack before capping, Deadly Item Weapons equipped by possessor that provide a Melee Attack bonus provide an additional +500 Melee Attack, Deadly Item Weapons equipped by possessor that provide a Ranged Attack bonus provide an additional +500 Ranged Attack, Deadly Item Weapons equipped by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor's critical Damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Deadly Item.
Agility-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Agility bonus equal to its value divided by 1,000, to a max of +1,000 AGI
Anchors Away- (Technique Ability, Slayer) Possessor may use 'Captain Rush!' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +900 Melee Attack, 50% inflicts 'Fatigued: Stun', and 'targets below Level 40 may not shift rows voluntarily and have their turn-order-determining stat sum reduced by 500 for turn-order-determining purposes as a non-stacking debuff'.
Android-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Robots.
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
And With This, I Will Strangle You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Air element may gain '5% inflicts Suffocation'
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Apprentice Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +5,000
Beast-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Animals.
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Beast-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Animals.
Bird-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Aerials.
Boat-Based Combat Techniques- (Passive Ability, Slayer) Possessor gains +500 Melee Attack, +500 Defense, +1% To Hit, and +1% Resilience if possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'.
Captain Rush!- (Technique Ability, Slayer) Possessor may use 'Captain Rush!' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +1,000 Melee Attack, '1 hit against 30', and 'all of this action's targets must be in the same row'.
Constitution-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Constitution bonus equal to its value divided by 1,000, to a max of +1,000 CON
Critical Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Critical Chance value equal to its value divided by 100,000, to a max of 10% Critical
Deadly Item Wielding I- (Passive Ability, Slayer) +5 to all stats when a Deadly Item is equipped
Deadly Item Wielding II- (Passive Ability, Slayer) +25 to all stats when a Deadly Item is equipped, +50 Melee Attack when a Deadly Item is equipped
Defensive Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Defense bonus equal to its value divided by 1,000, to a max of +1,000 Defense
Demihuman-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Humanoids.
Elf-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Fae.
Fish-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Aquatics.
Fleet Rush- (Technique Ability, Slayer) Possessor may use 'Fleet Rush' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +5,000 Melee Attack and '1 hit against X', where X is equal to the number of unequipped Antiquities, Deadly Items, or Vessels whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' that its performer is carrying, to a max of 200.
Giantkin-Slaying Stance- (Stance Ability, Slayer) Possessor gains +400 Melee Attack, +400 Magical Attack, +400 Ranged Attack, and +10% Critical against Humanoids.
Hull Bash- (Technique Ability, Slayer) Possessor may use 'Hull Bash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +200 Melee Attack and a 40% chance of inflicting Fatigued: Stun.
Man-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Humans.
Mind-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Mind bonus equal to its value divided by 1,000, to a max of +1,000 MIN
Nimble Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Dodge value equal to its value divided by 100,000, to a max of 10% Dodge
♢Professional Ooze Hunter- (Passive Ability, Slayer) Possessor's Critical Chance is doubled against Oozes (gaining a max of twice possessor's Level in percentile points)
PLANK Walks YOU- (Technique Ability, Slayer) Possessor may use 'PLANK Walks YOU' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +600 Melee Attack and a 50% chance of inflicting Drowning.
Resilient Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Resilience value equal to its value divided by 100,000, to a max of 10% Resilience
Ride Upon the Magma Sea- (Technique Ability, Slayer) Possessor may use 'Ride Upon the Magma Sea' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +8,500 Melee Attack, becomes solely the element Fire, gains '1 hit against 7,000', and gains a 30% chance of inflicting Burning: Igneous.
Seven Seas' Surfslash- (Technique Ability, Slayer) Possessor may use 'Seven Seas' Surfslash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +5,500 Melee Attack, gains the element Water, may check its miss chance against targets below Level 60 up to 6 additional times, and gains a 65% chance of inflicting Wounded.
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor's Defense is halved, Possessor's Resilience drops to 0%, Possessor's Dodge is halved, Possessor gains +(Possessor's former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor's lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor's former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack
Skeleton-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Undead.
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped
Spirit-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Spirit bonus equal to its value divided by 1,000, to a max of +1,000 SPI
Stat-Defense-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Defense against Stat Damage bonus equal to its value divided by 10,000, to a max of +100 Defense against Stat Damage
Stright-Into-The-Mouth Stadium Burger-Toss- (Technique Ability, Slayer) Possessor may use Stright-Into-The-Mouth Stadium Burger-Toss in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Burger', 'Sandwitch', 'Hot Dog', or 'Pizza'. Said action gains +10% To Hit as a non-stacking effect, 'May Heal', and '30% may inflict Suffocation'
Strength-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Strength bonus equal to its value divided by 1,000, to a max of +1,000 STR
Tar-Sea-Captain's All-Terrain Boating Rampage-Stance- (Stance Ability, Slayer) Possessor, if wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht', counts as being in an additional Zone of Earth, Water, and Darkness and counts as additionally being in the Phantom Terrain 'Ocean' and 'Tar Pit', additionally gaining +1,000 to all stats and +1,000 Melee Attack
Ten-Boat Acrobatic Mid-Battle Shuffle-Step- (Technique Ability, Slayer) Possessor may use 'Ten-Boat Acrobatic Mid-Battle Shuffle-Step' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Ranged Overdrive' action so long as no other technique is used, possessor has a wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' equipped, and possessor is carrying at least 9 unequipped wielding a Deadly Items whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Possessor may unequip one wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' before each hit of said action and may then equip one wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' before each hit of said action
The Boat Stops Here- (Technique Ability, Slayer) Possessor may use 'The Boat Stops Here' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +1,200 Melee Attack and a prevents its target from dealing Gold Damage to its caster for 3 rounds.
You Will REMEMBER My Boat- (Technique Ability, Slayer) Possessor may use 'You Will REMEMBER My Boat' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +3,500 Melee Attack and a prevents its target, if its target is below Level 60 and not 20 or more Levels greater than caster's, from resetting battle to a point earlier than said action.
Temporal Primarch
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Transmuter:
Apprentice Transmutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Autoweaponize Arms- (Passive Ability, Transmuter) At the start of any round, if possessor is not in possession of a buff or a debuff from a Transmutation spell that begins with 'Transmute Arms:' possessor may choose to count for the duration of the round as wielding an additional weapon of a base subtype so long a possessor both has at least one weapon slot open and does not become in possession of a buff or a debuff from a Transmutation spell that begins with 'Transmute Arms:'
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transmutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Essence which Holds Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmutative Augmentation:' to this ability, and possessor's 'Mutative Self-Augmentation' ability may treat said spell as being equipped
Mutative Arms- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Arms:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Form- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Form:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Head- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Head:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Self-Augmentation- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmutative Augmentation:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Transmuter- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect, All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect, and all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Misc:
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Airaqua's Embrace- (Passive Ability, Blessing) Possessor gains 100% Resistance to Drowning (but not its sub-status effects) and Immunity to Drowning: Tide Trapped
Aphrodisiac Goo- (Passive Ability, Viscous Lord) Possessor's Charm and Charm: Lust infliction chances are increased by 30% if possessor is an Ooze
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Janus Initiative Director- (Passive Ability, Friendship) If possessor is on the same side of battle as two other individuals with an ability named 'Janus Initiative Director', all three become solely the element Null and gain a +5,000 bonus to uncapped MIN and count as being in a guild named 'Janus Initiative'
Esoteric Breath Weapon: Molten Taffy- (Passive Ability, Other: Dragon Lord) Possessor gains +7,500 Ranged Attack, Possessor's 'Ranged Attack' and 'Ranged Overdrive' actions may gain both a 50% chance of inflicting Burning: Igneous and a 100% chance of inflicting Paralysis: Sticky, Possessor's 'Ranged Attack' actions may gain the elements Fire & Candy, Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 75,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' action to gain the elements Fire & Candy and/or to gain a 100% chance of inflicting Burning: Igneous and/or a 200% chance of inflicting Paralysis: Sticky
Has a Basic Permit to Battle Beaked Thing from Sildreza- (Passive Ability, Clearance) Possessor may fight the monster 'Beaked Thing from Sildreza' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Is Sponsored by Margusson Shipyards- (Passive Ability, Friendship) Possessor obtains +1 Fame and gains 50,000 additional Gold at the end of each Gold-producing arena match that possessor is in
♢Panmorphic Ooze-Body- (Passive Ability, Viscous Lord) Possessor may, at the start of a thread, obtain a non-stacking buff that moves up to 5 base stat points to other base stats of possessor's choice
Pet Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Pets
Righteous Pecs- (Passive Ability, Paladin) Possessor gains +1,500 STR, +15,000 HP, and +2,000 Defense against Demons, Devils, and Daemons
Rock-Hard Muscle- (Passive Ability, Mountain King) Possessor gains +1,000 Defense and +25,000 HP
-Curse-
Keeps Getting Arrested By An Incompetent Police Officer Named Barney- (Passive Ability, Curse) Possessor starts each thread afflicted with an instance of Entombed: Incaracerated that may be cured by spending an action
It can be removed by either solving three unsolved crimes for a police department or by defeating a unique lawman while escaping from a crime scene, in an RP thread
Weapons-
~*Belfry's Crossbow- (Weaponx2, Bow, Light & Sonic, 5,900,000 Gold) +17,900 Ranged Attack, This item counts as two items for purposes of ranged attack capping, 165% To-Hit, 40% Critical, 45% Inflicts Suffocation: Sonic Assault, Attacks involving this item give user a buff that stacks three times that is named "Resonance" which, when stacked three times, removes itself from its possessor and causes the next attack its former possessor makes that incorporates an attack bonus provided by this item to deal double Damage (to a max of 59,000,000 additional Damage) as an effect that does not stack with other Damage-multiplying effects (except for Criticals) and (causes said attack to automatically be a Critical against targets below level 60)
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armored Margusson Titan-Turtle Battleship- (Weapon, Deadly Item, Water & Physical, 35,000,000 Gold) +35,000 Melee Attack, +25,000 Ranged Attack, +35,000 Defense, +30,000 STR, +35,000 CON, 65% Resilience, This item cannot be destroyed by sources below Level 60, This item's wielder may choose to count is as being an antiquity for purposes of Slayer abilities, This item's wielder must have the ability 'Apprentice Weapon Improvisation'
Doublegold Beheading-Axe- (Weapon, Axe, Wealth & Fortune & Destruction, 45,000,000 Gold) +45,000 Melee Attack, 60% inflicts Wounded: Maimed, 5% inflicts Instant Death on non-Wealth-element targets below Level 40, Wielder must be Level 20 or greater
Gompleton Barnacle- (Weapon, Shield, Water & Earth, 17,500,000 Gold) +17,500 Defense, +12,500 Melee Attack, 35% Water Resistance, Wielder is Immune to Physical from sources below Level 20, Wielder is Immune to Drowning from effects attached to Zones, Terrains, and Phantom Terrains
Metal Jaws o' Pain- (Weapon, Deadly Item, Physical & Darkness, 155,000 Gold) +250 Melee Attack, +50 STR, 15% inflicts Pain, 15% inflicts Wounded
8 Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the
Tempest-Eater's Chopsticks- (Weapon, Deadly Item, Water & Electrical, 95,000,000 Gold) +95,000 Melee Attack, 30% Water Resistance, 30% Electrical Resistance, 30% Air Resistance, Wielder deals both HP Drain and MP Drain to non-summoned Elementals, Wielder deals full Damage to elementals in the back row that are below Level 100, Wielder ignores the Resistances, Immunities, and Absorptions of Elementals below Level 85, Wielder must be Level 40 or greater
1 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Fear Resistance, 20% Charm Resistance, 20% Berserk Resistance, 20% AGI Drain Resistance, 20% CON Drain Resistance, 20% SPI Drain Resistance, 20% STR Drain Resistance, 20% MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Ill Fortune Resistance, 20% Stunned Resistance, 5% Wounded Resistance
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Goblin Tux- (Armor, Clothing, Earth, 1,500,000 Gold) +1,000 Defense, +1,000 to all stats, Wearer's non-summon, non-pet, non-PC allies gain +2,000 Defense as a non-stacking buff
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Accessories-
*Official Prince Charming Fan Club Membership Card for Eva- (Accessory, Trinket, Magic & Light, 10,000 Gold) 1% Inflicts Charm
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Bottled Flame-Ship- (Accessory, Trinket, Air & Fire & Water, 45,000,000 Gold) +45,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may count as including an additional Deadly Item whose name includes 'Flame Ship' and may count as coming from a source whose subtype includes Vessel
Can't Stop My Crab Legs- (Accessory, Bioaugmentation, Water & Physical & Fate, 65,000,000 Gold) +60,000 AGI if wielder is an Aquatic, Wielder's 'Change Rows' actions may not be countered or prevented by sources below Level 85
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Coupon that Always Gets You a Discount- (Accessory, Trinket, Wonder & Commerce, 90,000,000 Gold) Wielder may treat items in the Shop as being worth 10,000,000 Gold less if they are worth below 90,000,000 Gold while in battles, Has RP effects
Dancemaster's Chimney- (Accessory, Upgrade, Sonic & Earth, 30,000,000 Gold) Wielder's Large Structure allies gain +3,000 AGI as a non-stacking bonus and count as possessing the ability 'Dancer'
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
17 Ocean Bridle- (Accessory, Trinket, Water, 1,500,000 Gold) Wielder's Steed transformations gain 60% Drowning Resistance
~Prince Slime's Crown- (Accessory, Crown, Acid & Physical, 9,700,000 Gold) +10,000 To All Stats, +10,000 CON, +600,000 HP as a non-stacking bonus, 45% Resilience, 35% Physical Resistance, 25% Resistance to 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions coming from sources below Level 80, 300% Moderate Status Effect Weakness
Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
53 Living Figurine: Hippocampus- (Consumable, Summoning Stone, Unlimited Charges, 3,000,000 Gold) Summons 1 Lesser Hippocampus once per thread
Items-
9 1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
Dimensional Panopticon-Spire- (Item, Property, Spatial & Electrical & Technology, 180,000,000 Gold)
Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
w/ Magically Sizing, Limited, Wish Magic Version- Has RP effects, Quest Enchantment
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Fish Market- (Item, Property, Water & Air, 75,000 Gold)
Fleet- (Item, Property, Water, 1,965,000 Gold)
Fountain Square- (Item, Property, Water, 95,000 Gold)
Glorious Diamond- (Item, Material, Glory, 36,000,000 Gold)
Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
Medium Rock- (Item, Antiquity, Earth, 200 Gold)
Pocket Dimension: Mansion of the Morose Mammoth- (Item, Property, Earth & Darkness & Ice, 30,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
76 Sea King's Pottery- (Item, Antiquity, Water, 400,000 Gold)
Signed Poster of Prince Charming- (Item, Antiquity, Magic & Light, 80,000 Gold)
Time Door Built By the Servants of Conicus- (Item, Property, Time, 50,000,000 Gold)
14 Underwater Stables- (Item, Property, Water, 2,000,000 Gold)
89 Unknown Substance- (Item, Material, Magic, 5,000 Gold)
Spells-
Bolstering Samba- (Spell, Dance, Magic & Physical, 60 MP, 30,000 Gold) All allies gain +200 Max HP per caster level to a max of +3,000, Effect lasts so long as spell is maintained every turn
Dance of Flying Organs- (Spell, Other: Murder Arts, Physical & Air, 6,000 MP, 6,000,000 Gold) +6,000 Melee Attack, this spell may also count as a Dance spell, 100% inflicts Wounded: Maimed, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP
Don't Stop Meow!- (Spell, Leadership, Air, 6,000 MP, 600,000 Gold) Caster's actions cannot be countered by individuals below Level 40 if caster is in 'Form of Cat' stance
Imma' Bowlin' W/ This Warship, Bro!: Awkward, Skill-less Version- (Spell, Unarmed Technique, Earth & Physical, 100,000 MP, 45,000,000 Gold) +45,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 60 and has lower Strength than caster or is below Level 40, 60% inflicts Fatigued: Stun, 60% inflicts Confusion, This action gains -60% To Hit, Caster must be Level 40 or greater
One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entity that is under level 10 and were summoned by an entity that is under level 10
One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Pets-
One Soldier (Summoned)
Level 1
Construct, Physical
HP- 100
MP- 120
STR- 8
AGI- 15
CON- 9
MIN- 12
SPI- 6
XP- 0
XP Needed- 1,000
Defense- 10, 50% Poison Resistance, 30% Hexed Weakness
Prime Attribute- Strength
Abilities-
Spear Attack- 100 Damage, Physical, 0 MP
Transformations-
None
Permanant Consumables-
Brew of the Lamenting Turkey- (Permanent Consumable, Empowered Item, Magic & Darkness, 1 Charge, 259,000 Gold) Target pet or summon over level 15 gains the ability ‘Gaze of the Lamenting Turkey’
Gaze of the Lamenting Turkey- 26,900 Damage, 50% inflicts Confusion: Depression, this attack uses Spirit as its Prime Attribute, Does not persist through combinations unless specifically noted, Magic & Darkness, 0 MP
Artifacts-
*Egg of Creation (Level 59, 1,688,028,600 XP, # XP Required, Standard Multiplier x16, Standard Multiplier raised to x160 to bypass level 60 cap)
*Egg of Creation- (Accessory Aspect- Egg of Creation, Magic Item, Light & Magic & Earth, X Gold) +120,000 to all stats
*Destructive Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Fire, Unlimited Charges, X Gold) Deals 6,000,000 Flat Life & Fire or Light & Fire element Damage to target, may be used 12,000 times per thread
*Restorative Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Earth, Unlimited Charges, X Gold) Deals 6,000,000 Flat Life & Earth or Light & Earth element HP Healing to target, may be used 12,000 times per thread
*Summoner's Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Earth, Unlimited Charges, X Gold) User may summon 1 entity below Level 50 that is normally fightable for drops on the Enemy List, Max 100 summoned, may be used 12,000 times per thread
*Egg of Creation Production Core- (Item Aspect: The Egg of Creation, Resource, Life, X Gold) Every day, possessor's controller obtains a special allotment of 120,000,000 Gold that may be spent to buy items from this item's shops, with said Gold vanishing at the end of the day, not being able to appear in threads outside the Shop, and not being able to be used for any purposes other than said purchases, Other Gold may not be used to purchase items from this item's shops, this item's shops costs may not be modified, this item's shops may, in total, produce 200 items per day, with items in the 'Egg of Creation Engine Limited Production Shop' each counting as 10 items for purposes of the number of items that this item's shop can produce; This item possesses the shops 'Egg of Creation Engine Limited Production Shop', 'Egg of Creation Engine General Production Shop', and 'Egg of Creation Engine Specialty Production Shop'
Egg of Creation Specialty Production Shop-
Egg of Creation General Production Shop-
Antiquity:
Angel's Grace- (Item, Antiquity, Light, 15,600,000 Gold)
Material:
Diluted Life Mana Oil- 10,000 Gold
Light Mana Oil- (Item, Material, Light, 5,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
Massive Sphere of Holy Energy- (Item, Material, Light & Hope, 7,602,000 Gold)
Purity- (Item, Material, Light, 5,000,000 Gold)
Egg of Creation Limited Production Shop-
Tasks-
Awards-
Clone of Ave
Has Consumed 2 Essence Sphere: Binder
Has Consumed 5 Essence Sphere: Captain
Has Consumed 5 Improved Essence Sphere: Captain
Has Consumed 5 Greater Essence Sphere: Captain
Has Consumed 5 Essence Sphere: Seakeeper
Has Consumed 5 Improved Essence Sphere: Seakeeper
Has Consumed 5 Greater Essence Sphere: Seakeeper
Has Consumed 5 Essence Sphere: Ocean Prince
Has Consumed 5 Improved Essence Sphere: Ocean Prince
Has Consumed 5 Greater Essence Sphere: Ocean Prince
Has Consumed 5 Essence Sphere: Fisherman
Has Consumed 5 Improved Essence Sphere: Fisherman
Has Consumed 5 Greater Essence Sphere: Fisherman
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Greater Essence Sphere: Transmuter
Has Used 5 Attunement Book: Transmute
Has Consumed 5 Essence Sphere: Master of Monsters
Has Consumed 5 Improved Essence Sphere: Master of Monsters
Has Consumed 5 Greater Essence Sphere: Master of Monsters
Has Consumed 5 Improved Essence Sphere: Living Legend
Has Consumed 5 Greater Essence Sphere: Living Legend
Has Consumed 5 Essence Sphere: Beastmaster
Has Consumed 5 Essence Sphere: Flux Baron
Has Consumed 5 Essence Sphere: Combatant
Has Consumed 5 Improved Essence Sphere: Beastmaster
Has Consumed 5 Improved Essence Sphere: Flux Baron
Has Consumed 5 Improved Essence Sphere: Combatant
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Beastmaster
Has Consumed 5 Greater Essence Sphere: Flux Baron
Has Consumed 5 Greater Essence Sphere: Combatant
Has Consumed 5 Essence Sphere: Slayer
Has Consumed 5 Essence Sphere: Living Legend
Has Consumed 5 Essence Sphere: Monk
Has Beaten 39 Bosses in Boss Rush Mode
Has Defeated Three Level 40 Bosses in the Alternative Boss Rush Mode
Has Completed The First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed The Third Holy Imperial Challenge of Worth: Test of War
Has Completed The Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has used 10 Manual of A Thousand Arts
Has used 12 Grandmaster's Text
Shocked a Building Janitor With a Bling-Covered Backflip While Vaulting Down a Skyscraper Staircase
Lept through Time
Eaten by a Timefish
Pulled the Lever in the World of Technology to Redirect the Temporal Train
Participated in the Quest 'Unwinnable No Longer'
Had His Personal History Rewritten During An Attempt To Fix A Curse
Was Briefly Azalee Montero, The Dancing Grimness of Abyssal Silver
Has Ave's Memories From Before The Split
Was in the Walrusfest Secret Santa
Was murdered by her Secret Santa at Walrusfest
Trained Under General McGathridge at the Holy Festival
Member of the Prince Charming Fan Club
Found Robo-Sensei's Hidden Dojo on Aundria
Trained Under Robo-Sensei on Aundria
Completed Robo-Sensei's Body Training Lessons on Aundria
Has Reached Round 18 In An Endurance Match
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Winter's Grasp" Event Match
Has Won the "First of the Arcane Spirits" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "Four Elementals" Event Match
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Choices"
Defeated Lucern Relicta from Seirei in a Replica of the Pella Moonforest in the Parallel Collesseum During the Holy Festival
Demo'd Boat Combat to Advertise Margusson Shipyards
Delivered a Letter to Eve in Time
Got Mirian to Fill Out the Paperwork for Her Entry to the Nexus Post Service
Indirectly Responsible for the Defeat of Pirate Lord Dreadbeard
Has Completed the Mini Quest 'Trial of Memories'
Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth"
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent"
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying"
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours"
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition"
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership"
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune"
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories"
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options"
Has Reached Round 41 in an Pet Endurance Match
Defeated the Manya Terror Crocodile in Alligator Lagoon on Noix
Indirectly Responsible for the Demotion of Admiral Arnotti of the Sea Republic of Igleierri
Caused Mirian Tallyn to be Resurrected
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch
Has 75 Base Stat Points
Level 39 BA Member
Human, Water
HP: 11,800
MP: 950
STR: 1,048 (22) [190 Bonus]
AGI: 546 (14)
CON: 970 (20) [190 Bonus]
MIN: 78 (2)
SPI: 78 (2)
SAN: 195 (5)
INF: 195 (5)
RES: 195 (5)
XP- 3,176,544
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 28
Gold- 22,697,043,380
Bonus Weeks: 195 ( 5 Temporal Primarch weeks, 1 Flux Baron weeks, 1 Monk week)
Will Learn:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
Beastmaster:
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Apprentice Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Bear Essence- (Passive Ability, Beastmaster) If possessor is an Animal, possessor may choose to count as being in the 'Form of Bear' stance when not in said stance
Beastmaster- (Passive Ability, Beastmaster) User may forfeit one Accessory slot or Spell slot to gain a Pet slot, +50 HP and +10 to all stats of Animal pets and summons per possessor levels
Form of Bear- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 STR
Form of Goat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 CON
Form of Lizard- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +30 CON and the subtype Animal
Form of Rat- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +50 AGI
Form of Wolf- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Melee Attack
Keen Scent- (Passive Ability, Beastmaster) Possessor gains 110% To Hit if possessor is an Animal
Liberator of Ensnared Beings- (Passive Ability, Beastmaster) Possessor may claim Metaphysical Snares
Captain:
Apprentice Vessel User- (Passive Ability, Captain) All of possessor's Vessel transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Basic Boat Sailing- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Ocean
Basic Spaceship Combat Training- (Passive Ability, Captain) Possessor's Vessel Transformations gain 120% To Hit and 20% Dodge while the Terrain or Phantom Terrain is Space
Basic Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Space
Basic Vessel User- (Passive Ability, Captain) All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Battle-Sailing Stance- (Stance Ability, Captain) If possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht', possessor gains 80% Dodge, gains +45,000 Ranged Attack, gains +45,000 Melee Attack, gains 45% Water Resistance, and may count as possessing the subtype Vessel
Can Navigate Via the Stars- (Passive Ability, Captain) Possessor and possessor's allies gain 105% To Hit if possessor is in a Chronogeomantic Zone of Night or in both a Zone of Light and a Zone of Darkness
Captain- (Passive Ability, Captain) All of possessor's Vessel transformations gain +(25* Possessor Level) to all stats
Navigator- (Passive Ability, Captain) Possessor and possessor's allies gain 115% To Hit if possessor or any of possessor's allies is a Vessel (including a Vessel transformation)
Sailor- (Passive Ability, Captain) +30 to all stats while transformed into a Vessel while in a Zone of Water, +30 to all stats while transformed into a Water element Vessel, +30 to all stats while transformed into a Vessel while the terrain or phantom terrain is Ocean or River-Land
Sea Legs- (Passive Ability, Captain) 15% Confusion Resistance while transformed into a Vessel while in a Zone of Water, 10% Confusion Resistance while transformed into a Vessel or in a Zone of Water
Skiff Captain- (Passive Ability, Captain) Possessor's Vessel transformations whose name includes 'Skiff' gain +30 to all stats
Channeler:
Can Sense When Twin Sibling Is In Danger- (Passive Ability, Channeler) Possessor gains +200 AGI as a non-stacking buff on rounds after rounds during which an individual conducts an offensive actions that targets an ally of possessor with the ability 'Can Sense When Twin Sibling Is In Danger', Has RP effects
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.
Combatant:
Apprentice Fist Weapon Training- (Passive Ability, Combatant) Possessor's Damage-dealing attacks deal an additional 500 points of Damage if possessor has a Fist Weapon equipped, Possessor gains +20 to all stats if possessor has a Fist Weapon equipped
Basic Fist Weapon Training- (Passive Ability, Combatant) Possessor gains +6 Melee Attack and +5 CON when a Fist Weapon is equipped.
Crack Knuckles- (Active Ability, Combatant) Possessor may spend an action to gain +1% Critical for possessor's next offensive Melee Attack or Melee Overdrive as a non-stacking buff
Critical Fist- (Technique Ability, Combatant) Possessor may use 'Critical Fist' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fist Weapon equipped. Said attack gains +5% Critical.
Combatant- (Passive Ability, Combatant) Possessor gains +(50 * Possessor Level) Melee Attack if possessor has a Fist Weapon equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Fist Weapon equipped
Fist Weapon Wielding I- (Passive Ability, Combatant) +5 to all stats when a Fist Weapon is equipped
Fist Weapon Wielding II- (Passive Ability, Combatant) +25 to all stats when a Fist Weapon is equipped, +50 Melee Attack when a Fist Weapon is equipped
Gangster's Extortion Knuckle- (Active Ability, Combatant) This attack gains +55 Melee Attack and deals an additional 10,000 Gold Damage or Drain if it already does Gold Damage or Drain, this ability may be used as part of a Melee Attack if no other Technique is used, this ability may only be used if possessor has a Fist Weapon equipped
Raise Hands to Protect Face- (Active Ability, Combatant) Possessor may spend an action to gain a bonus to Defense equal to the total Melee Attack bonus possessor has from all equipped Fist Weapon items, said bonus lasts 1 round
Unexpected Hook- (Technique Ability, Combatant) Possessor may use 'Unexpected Hook' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fist Weapon equipped. Said attack gains +5% Critical.
Western Boxing- (Passive Ability, Combatant) Possessor gains +80 Melee Attack, +40 STR, and +10 AGI if a Fist Weapon is equipped.
Works Out Regularly- (Passive Ability, Combatant) Possessor gains +50 STR, +50 CON, +50 Melee Attack, and +100 HP
Dancer:
Dancer- (Passive Ability, Dancer) All Dance spells cast by possessor with a per-round MP cost last (Possessor Level / 2, rounded up) rounds longer at no extra cost, All Dance spells cost possessor (50 * Possessor Level) less MP to cast
Dancin' Animal- (Passive Ability, Dancer) If possessor casts a Dance spell, possessor may choose to obtain a buff that causes possessor to gain the subtype Animal
Defender:
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Block around the Clock- (Technique Ability, Defender) Possessor may use Block Around the Clock in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. User performs a Defend action at the beginning of every round for a number of rounds equal to user's level, to a max of 24 rounds, as a non-stacking effect; these Defend actions may not include spells or techniques. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Host a Block Party- (Technique Ability, Defender) Possessor may use Host a Block Party in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. Up to 5 allies of user may immediate perform a Defend action provided that they have not already performed a Defend action this round. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Iron Column- (Active Ability, Defender) This character may use Iron Column in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +170 Defense added to the result of the Defend action.
Thunder Shield Stance- (Stance Ability, Defender) +50 Defense against Electrical if a non-Electrical element Shield is equipped or +500 Defense against Electrical if an Electrical element Shield is equipped, 10% Electrical Resistance, 20% Earth Weakness
Turtle's Shell- (Active Ability, Defender) This character may use Turtle Shell in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. This character gains +140 Defense added to the result of the Defend action, and has both a 15% Water resistance and a 15% Ranged Attack resistance for the duration of the Defend action's results.
Two-Shields Stance- (Stance Ability, Defender) If possessor has at least two Shields equipped, possessor gains +200 Defense
Elementalist
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Other: Fisherman:
Apprentice Fish Training- (Passive Ability, Other: Fisherman) Possessor gains +50 Melee Attack if possessor has a Fish equipped, Possessor gain +20 to all stats if a Fish is equipped.
Armor-Piercing FEEEEESH!- (Technique Ability, Other: Fisherman ) Possessor may use 'Armor-Piercing FEEEEESH!”' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack pierces 200 Defense.
Basic Fish Training- (Passive Ability, Other: Fisherman) Possessor gains +6 Melee Attack if possessor has a Fish equipped
Bubble FEEEEESH! - (Technique Ability, Other: Fisherman) Possessor may use 'Bubble FEEEEESH!' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack gains +100 Melee Attack and becomes solely Water element.
Critical FEEEEESH!- (Technique Ability, Other: Fisherman ) Possessor may use 'Critical FEEEEESH!”' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fish equipped. Said attack gains +5% Critical.
Fish Wielding I- (Passive Ability, Other: Fisherman) Possessor gains +5 to all stats when a Fish is equipped
Fish Wielding II- (Passive Ability, Other: Fisherman) Possessor gains +25 to all stats when a Fish is equipped, +50 Melee Attack when a Fish is equipped.
Flux Baron:
Apprentice Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Controlled Wereform: Werebear- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +1 base STR, +2 base CON, +(100 * Possessor Level) STR, and +(2,500 * Possessor Level) HP
Dancing Werebear- (Passive Ability, Flux Baron) Dance spells cost possessor 15,000 less MP to cast while possessor is in the 'Controlled Wereform: Werebear' stance. Possessor gains +300 AGI and 45% Dodge while in the 'Controlled Wereform: Werebear' stance.
Flux Baron- (Passive Ability, Flux Baron) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Shapeshifter pet only, This ability provides +50 HP and +10 to all stats of possessor's Shapeshifter pets and summons per Level of possessor
Flux Claws- (Passive Ability, Flux Baron) +50 Damage to possessor's Shapeshifter pet and summon Physical element attacks
Lycanthrope's Bite- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform' or 'Form of', possessor's 'Melee Attack' actions may gain '30% inflicts Diseased: Lycanthropy'
Lycanthropic Regeneration- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform', possessor regenerates 20,000 HP at the start of each round and has a 30% chance of being cured of Wounded at the start of each round
Porridge Protector- (Passive Ability, Flux Baron) While possessor is in the 'Controlled Wereform: Werebear' stance, Food items may not be stolen from possessor or possessor's allies by sources below Level 40. While possessor is in the 'Controlled Wereform: Werebear' stance, individuals below Level 40 may not use charges of possessor's Food conusmables without possessor's permission.
Provocative Weretransformation- (Passive Ability, Flux Baron) Whenever possessor enters a Flux Baron stance whose name includes 'Were', possessor's opponents who are lower Level than possessor and are below Level 40 obtain a non-stacking debuff that lasts until the end of their next action that provides -5% To Hit against individuals who are not the source of said debuff.
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter
Werebear Rage- (Technique Ability, Flux Baron) Possessor may use 'Werebear Rage' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action so long as no other technique is used and possessor is in 'Controlled Wereform: Werebear' stance. Said action gains +700 Melee Attack, +5% Critical, and obtains a 70% chance of inflicting Wounded: Maimed.
Guardian:
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Other: Great Beast
Basic Pelt Mastery- (Passive Ability, Other: Great Beast) If possessor has a Pelt equipped, possessor gains +10 additional Defense
Other: Living Legend:
A Name To Be Feared- (Passive Ability, Ohter: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Confusion: Fear on each opponent at the start of each round
A Name To Be Praised- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Elevated on each ally at the start of each round
A Titan Among Men- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +2,000 STR if all of possessor's opponents are non-unique, and possessor gains 20% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor
Actualized Legend-Titan Body- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to count as up to (possessor's number of allies) individuals in possessor's row for row-order purposes if all of possessor's opponents are non-unique
Apprentice Glory Synchronization- (Passive Ability, Living Legend) Possessor gains +50 to all stats for each Glory element item equipped, Possessor's Glory element pets and summons gain +250 to all stats
Apprentice Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 500 points
Apprentice Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 500 points
Armored By One's Own Legend- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +100 Defense for each ally possessor possesses
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Basic Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 50 points
Basic Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 50 points
Cannot Die A Mundane Death- (Passive Ability, Other: Living Legend) If possessor is Glory element, gains 50% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor and may not be reduced below 1 HP by minor or moderate status effects from such sources, Has RP effects
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent
Destined To Fight The Creeping Horror- (Passive Ability, Other: Living Legend) Possessor gains 5% Resistance to individuals that are not Darkspawn or Horrors, that are below Level 60, and that are not Chaos or Whimsy element, This ability will likely be lost and replaced with something else if its possessor fights a unique Horror or Darkspawn in a player thread
Elemental Attack-Conversion: Glory- (Technique Ability, Other: Living Legend) Possessor may use 'Elemental Attack-Conversion: Glory' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Glory element and no other technique is used. Said action becomes solely the element Glory.
Empowered By The Stories- (Passive Ability, Other: Living Legend) If possessor is Glory element, at the start of each round, each of possessor's allies chooses a stat out of Strength, Agility, Constitution, Mind, and Spirit, This ability provides +100 to each such stat each time it is chosen for the duration of the round (this is not a buff and is capped), to a max of +5,000 to each stat
Improved Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 5,000 points
Legions Like Gnats Before You- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor deals double Damage (to a max of 10,000,000 additional Damage) to non-unique units below Level 60
Living Legend Affirmation- (Passive Ability, Other: Living Legend) If possessor is Glory element, possesses any allies, and is not afflicted with any negative status effects or debuffs, possessor is afflicted with Elevated at the start of every round
Living Legend- (Passive Ability, Other: Living Legend) Possessor ignores (1 * (Possessor Level/5), rounded down)% Glory Resistance, Possessor ignores Glory Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element
Nonsynchronous Elemental Attack-Conversion: Glory- (Passive Ability, Other: Living Legend) Possessor may use the Technique 'Elemental Attack-Conversion: Glory' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Glory element.
Master of Monsters:
Apprentice Master of Monsters Knowledge- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Master of Monsters Knowledge- (Passive Ability, Master of Monsters) Possessor's Monster pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Form of Manticore- (Stance Ability, Master of Monsters) If possessor is a Monster, possessor gains +400 Melee Attack, +400 Ranged Attack, and 30% Inflicts Poison
Manticore Spines- (Passive Ability, Master of Monsters) If possessor is a Monster and is in 'Form of Manticore' stance, possessor gains +1,000 Ranged Attack and pierces 200 Defense
Manticore Spines- (Passive Ability, Master of Monsters) If possessor is a Monster and is in 'Form of Manticore' stance, possessor gains +1,000 Ranged Attack and pierces 200 Defense
Manticore Tail- (Passive Ability, Master of Monsters) If possessor is a Monster and is in 'Form of Manticore' stance, possessor gains +1,000 Melee Attack
Manticore Wings- (Passive Ability, Master of Monsters) If possessor is a Monster and is in 'Form of Manticore' stance, possessor gains +500 AGI
Monster Traits- (Passive Ability, Master of Monsters) Possessor gains +1 to all stats so long as possessor is an Monster
Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Can Control Own Blood Flow- (Passive Ability, Monk) Possessor gains 20% Wounded Resistance against sources below Level 20, Possessor's natural per-round chance of recovering from Wounded increases by 5%
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Gymnast- (Passive Ability, Monk) Possessor gains 20% Dodge while not wearing Armor and +300 AGI while not wearing Armor
Gymnast's Balance- (Passive Ability, Monk) Possessor's row may not forcibly be shifted by offensive actions from sources below Level 15
Gymnast's Dexterity- (Passive Ability, Monk) Possessor gains 5% Dodge and +80 AGI
Gymnast's Style- (Passive Ability, Monk) Possessor's allies gain +20 to all stats as a non-stacking buff that lasts 1 round each time possessor Dodges an offensive action
Gymnast's Tumbling- (Passive Ability, Monk) Possessor gains +5% Dodge as a non-stacking buff that lasts 1 round each time possessor switches rows
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Has Undergone More Harsh Training- (Passive Ability, Monk) +200 HP, +50 STR, +50 CON, +50 AGI
Has Undergone More Harsh Training II- (Passive Ability, Monk) 15% Fatigued Resistance
Has Undergone More Harsh Training III- (Passive Ability, Monk) +4,000 HP, 10% Resilience, 10% Dodge
Manly Arms- (Passive Ability, Monk) Possessor gains +500 STR
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Minor Acrobatics Practice- (Passive Ability, Monk) +15 AGI
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
Post-Strike FLEX- (Passive Ability, Monk) Possessor may choose to have a 60% chance of inflicting Charm: Impressed on up to 15 targets at the end of each of possessor's actions that involved an attack that successfully inflicted Fatigued: Stun on at least on target
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Still Heartbeat- (Passive Ability, Monk) Each thread, possessor ignores the first number of rounds equal to possessor's Level worth of effects that possessor would suffer from Poison and its sub-status effects or rounds worth of Damage that possessor would take from any minor negative status effects or sub-status effects
Tough- (Passive Ability, Monk) +500 Max HP, +20 CON, +10 STR, 5% Poison Resistance
Very Healthy- (Passive Ability, Monk) Possessor has a 40% chance (this is not a Resistance percentage) of not being afflicted with any minor status effect that a source below Level 25 would otherwise afflict possessor with
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
Tiger Style
Tiger Pounce- (Technique Ability, Monk) Possessor may use 'Tiger Pounce' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, an Unarmed Technique spell is cast as part of said action, and possessor is in 'Tiger Style' stance. Said action gains +500 Melee Attack and +30% To Hit.
Tiger Style- (Stance Ability, Monk) Possessor gains +500 STR and +500 Melee Attack.
Tiger's Aquatic Combat Prowess- (Passive Ability, Monk) While possessor is in 'Tiger Style' stance, possessor is not negatively affected by effects attached to Zones of Water by sources below Level 20.
Tiger's Claws- (Technique Ability, Monk) Possessor may use 'Tiger's Claws' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, an Unarmed Technique spell is cast as part of said action, and possessor is in 'Tiger Style' stance. Said action gains +500 Melee Attack and +30% Critical.
Tiger's Fury- (Technique Ability, Monk) Possessor may use 'Tiger's Fury' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, an Unarmed Technique spell is cast as part of said action, and possessor is in 'Tiger Style' stance. Said action gains +500 Melee Attack and deals double Damage (to a max of 40,000,000 additional Damage) to targets below Level 40; at the end of said action, its performer is afflicted with Confusion: Enraged.
Tiger's Rending Blow- (Technique Ability, Monk) Possessor may use 'Tiger's Rending Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, an Unarmed Technique spell is cast as part of said action, and possessor is in 'Tiger Style' stance. Said action gains +500 Melee Attack, a 30% chance of inflicting Wounded, a 15% chance of inflicting Wounded: Bleeding, and a 15% chance of inflicting Wounded: Maimed.
Master of Tiger Style- (Passive Ability, Monk) Possessor gains +500 STR and +500 Melee Attack while in 'Tiger Style' stance, possessor counts as having mastered a First-Degree Martial Art for prerequisite purposes.
Ocean Prince:Wolf Style
Blades of the Wolf Pack- (Technique Ability, Monk) Possessor may use 'Blades of the Wolf Pack' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, said action incorporates the casting of an Unarmed Technique spell, and possessor is in 'Wolf Style' stance. Said action gains (+500 Melee Attack and +5% To Hit) for each other individual that targeted one or more of said action's target's with an attack that incorporated the Technique 'Blades of the Wolf Pack' earlier in the same round, to a max of 200 different individuals.
Howling Rage- (Technique Ability, Monk) Possessor may use 'Howling Rage' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, said action incorporates the casting of an Unarmed Technique spell, and possessor is in 'Wolf Style' stance. Said action's performer gains a buff at the start of said action that stacks 3 times that lasts 5 rounds that provides +500 Melee Attack, +500 STR, and +5% Critical.
Master of Wolf Style- (Passive Ability, Monk) Possessor gains +500 STR and +5% To Hit while in 'Wolf Style' stance, possessor counts as having mastered a First-Degree Martial Art for prerequisite purposes
Wolf Hunts With Allies- (Passive Ability, Monk) If possessor is in 'Wolf Style' stance, possessor obtains (+5% To Hit, +5% Dodge, +5% Critical, +5% Resilience, and +500 Melee Attack) per unique ally who is in a Monk stance whose name includes 'Style', to a max of 30 such allies.
Wolf Style- (Stance Ability, Monk) Possessor gains +500 STR and +5% To Hit.
Wolf's Sudden Lunge- (Technique Ability, Monk) Possessor may use 'Wolf's Sudden Lunge' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, said action incorporates the casting of an Unarmed Technique spell, and possessor is in 'Wolf Style' stance. Said action gains +500 Melee Attack, gains +15% To Hit, and cannot be countered by entities below Level 40.
Wolf Takedown- (Technique Ability, Monk) Possessor may use 'Wolf Takedown' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used, said action incorporates the casting of an Unarmed Technique spell, and possessor is in 'Wolf Style' stance. Said action gains +500 Melee Attack and a 50% chance of inflicting Fatigued: Prone.
Apprentice Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats for each Water element item equipped, Possessor's Water element pets and summons gain +250 to all stats
Apprentice Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 500 points
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Basic Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Water- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats while in a Zone of Water
Elemental Attack-Conversion: Water- (Technique Ability, Ocean Prince) Possessor may use 'Elemental Attack-Conversion: Water' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Water element and no other technique is used. Said action becomes solely the element Water.
Improved Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 5,000 points
Nonsynchronous Elemental Attack-Conversion: Water- (Passive Ability, Ocean Prince) Possessor may use the Technique 'Elemental Attack-Conversion: Water' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Water element.
Ravager:
Barbarian's Fortitude- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or no armor is equipped
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Seakeeper:
Apprentice Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Aquatic Traits- (Passive Ability, Seakeeper) Possessor gains +1 to all stats so long as possessor is an Aquatic
Basic Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Form of Octopus- (Stance Ability, Seakeeper) If possessor is an Aquatic, possessor gains +20 STR, +30 AGI, +30 MIN, and 6% Dodge
Formshift: Aquatic- (Stance Ability, Seakeeper) Possessor's subtype becomes Aquatic
Octopod Jar-Fitting Technique- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor gains 20% Dodge
Octopus Cameoflage- (Passive Ability, Seakeeper) If possessor is an Aquatic, is in the 'Form of Octopus' stance, is in a Zone of Water, and there is a Terrain or Phantom Terrain present, possessor gains 35% Dodge
Octopus Essence- (Passive Ability, Seakeeper) If possessor is an Aquatic, possessor may choose to count as being in the 'Form of Octopus' stance when not in said stance
Octopus's Arms- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor's 'Melee Attack' actions have an 8% chance of inflicting 8 hits against 1 against targets below Level 10
Octopus's Cunning- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor gains +200 MIN
Octopus's Dexterity- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor gains +200 AGI and 110% To Hit
Octopus's Pliable Body- (Passive Ability, Seakeeper) If possessor is an Aquatic and is in the 'Form of Octopus' stance, possessor gains +30 Defense and 5% Dodge
Seakeeper- (Passive Ability, Seakeeper) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Aquatic pet only, This ability provides +50 HP and +10 to all stats of possessor's Aquatic pets and summons per Level of possessor
Speak to Fish- (Passive Ability, Seakeeper) Possessor's pet and summoned Aquatics gain +25 to all stats, Possessor's summoned Aquatics have a 5% lower chance of being uncontrolled
Trained Swimmer- (Passive Ability, Seakeeper) 5% Drowning Resistance, +30 AGI while in a Zone of Water
Water Breathing- (Passive Ability, Seakeeper) If possessor is either Water element or an Aquatic, possessor becomes immune to Drowning from sources below level 40, though not its sub-status effects
Slayer:
Accurate Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a To Hit value equal to ((Its value divided by 100,000) plus 100)%, to a max of 110% To Hit
Adept Deadly Item Training- (Passive Ability, Slayer) Deadly Item weapons equipped by possessor can provide an additional +10,000 Melee Attack, Ranged Attack, and Magical Attack before capping, Deadly Item Weapons equipped by possessor that provide a Melee Attack bonus provide an additional +500 Melee Attack, Deadly Item Weapons equipped by possessor that provide a Ranged Attack bonus provide an additional +500 Ranged Attack, Deadly Item Weapons equipped by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor's critical Damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Deadly Item.
Agility-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Agility bonus equal to its value divided by 1,000, to a max of +1,000 AGI
Anchors Away- (Technique Ability, Slayer) Possessor may use 'Captain Rush!' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +900 Melee Attack, 50% inflicts 'Fatigued: Stun', and 'targets below Level 40 may not shift rows voluntarily and have their turn-order-determining stat sum reduced by 500 for turn-order-determining purposes as a non-stacking debuff'.
Android-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Robots.
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
And With This, I Will Strangle You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Air element may gain '5% inflicts Suffocation'
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Apprentice Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +5,000
Beast-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Animals.
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Beast-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Animals.
Bird-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Aerials.
Boat-Based Combat Techniques- (Passive Ability, Slayer) Possessor gains +500 Melee Attack, +500 Defense, +1% To Hit, and +1% Resilience if possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'.
Captain Rush!- (Technique Ability, Slayer) Possessor may use 'Captain Rush!' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +1,000 Melee Attack, '1 hit against 30', and 'all of this action's targets must be in the same row'.
Constitution-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Constitution bonus equal to its value divided by 1,000, to a max of +1,000 CON
Critical Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Critical Chance value equal to its value divided by 100,000, to a max of 10% Critical
Deadly Item Wielding I- (Passive Ability, Slayer) +5 to all stats when a Deadly Item is equipped
Deadly Item Wielding II- (Passive Ability, Slayer) +25 to all stats when a Deadly Item is equipped, +50 Melee Attack when a Deadly Item is equipped
Defensive Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Defense bonus equal to its value divided by 1,000, to a max of +1,000 Defense
Demihuman-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Humanoids.
Elf-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Fae.
Fish-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Aquatics.
Fleet Rush- (Technique Ability, Slayer) Possessor may use 'Fleet Rush' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +5,000 Melee Attack and '1 hit against X', where X is equal to the number of unequipped Antiquities, Deadly Items, or Vessels whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' that its performer is carrying, to a max of 200.
Giantkin-Slaying Stance- (Stance Ability, Slayer) Possessor gains +400 Melee Attack, +400 Magical Attack, +400 Ranged Attack, and +10% Critical against Humanoids.
Hull Bash- (Technique Ability, Slayer) Possessor may use 'Hull Bash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +200 Melee Attack and a 40% chance of inflicting Fatigued: Stun.
Man-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Humans.
Mind-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Mind bonus equal to its value divided by 1,000, to a max of +1,000 MIN
Nimble Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Dodge value equal to its value divided by 100,000, to a max of 10% Dodge
♢Professional Ooze Hunter- (Passive Ability, Slayer) Possessor's Critical Chance is doubled against Oozes (gaining a max of twice possessor's Level in percentile points)
PLANK Walks YOU- (Technique Ability, Slayer) Possessor may use 'PLANK Walks YOU' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +600 Melee Attack and a 50% chance of inflicting Drowning.
Resilient Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Resilience value equal to its value divided by 100,000, to a max of 10% Resilience
Ride Upon the Magma Sea- (Technique Ability, Slayer) Possessor may use 'Ride Upon the Magma Sea' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +8,500 Melee Attack, becomes solely the element Fire, gains '1 hit against 7,000', and gains a 30% chance of inflicting Burning: Igneous.
Seven Seas' Surfslash- (Technique Ability, Slayer) Possessor may use 'Seven Seas' Surfslash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +5,500 Melee Attack, gains the element Water, may check its miss chance against targets below Level 60 up to 6 additional times, and gains a 65% chance of inflicting Wounded.
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor's Defense is halved, Possessor's Resilience drops to 0%, Possessor's Dodge is halved, Possessor gains +(Possessor's former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor's lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor's former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack
Skeleton-Slaying Stance- (Stance Ability, Slayer) Possessor gains +200 Melee Attack, +200 Magical Attack, +200 Ranged Attack, and +5% Critical against Undead.
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped
Spirit-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Spirit bonus equal to its value divided by 1,000, to a max of +1,000 SPI
Stat-Defense-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Defense against Stat Damage bonus equal to its value divided by 10,000, to a max of +100 Defense against Stat Damage
Stright-Into-The-Mouth Stadium Burger-Toss- (Technique Ability, Slayer) Possessor may use Stright-Into-The-Mouth Stadium Burger-Toss in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Burger', 'Sandwitch', 'Hot Dog', or 'Pizza'. Said action gains +10% To Hit as a non-stacking effect, 'May Heal', and '30% may inflict Suffocation'
Strength-Focused Improvisation- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped may provide a Strength bonus equal to its value divided by 1,000, to a max of +1,000 STR
Tar-Sea-Captain's All-Terrain Boating Rampage-Stance- (Stance Ability, Slayer) Possessor, if wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht', counts as being in an additional Zone of Earth, Water, and Darkness and counts as additionally being in the Phantom Terrain 'Ocean' and 'Tar Pit', additionally gaining +1,000 to all stats and +1,000 Melee Attack
Ten-Boat Acrobatic Mid-Battle Shuffle-Step- (Technique Ability, Slayer) Possessor may use 'Ten-Boat Acrobatic Mid-Battle Shuffle-Step' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Ranged Overdrive' action so long as no other technique is used, possessor has a wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' equipped, and possessor is carrying at least 9 unequipped wielding a Deadly Items whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Possessor may unequip one wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' before each hit of said action and may then equip one wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht' before each hit of said action
The Boat Stops Here- (Technique Ability, Slayer) Possessor may use 'The Boat Stops Here' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +1,200 Melee Attack and a prevents its target from dealing Gold Damage to its caster for 3 rounds.
You Will REMEMBER My Boat- (Technique Ability, Slayer) Possessor may use 'You Will REMEMBER My Boat' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Deadly Item whose name includes 'Boat', 'Ship', 'Galleon', or 'Yacht'. Said action gains +3,500 Melee Attack and a prevents its target, if its target is below Level 60 and not 20 or more Levels greater than caster's, from resetting battle to a point earlier than said action.
Temporal Primarch
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Transmuter:
Apprentice Transmutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Autoweaponize Arms- (Passive Ability, Transmuter) At the start of any round, if possessor is not in possession of a buff or a debuff from a Transmutation spell that begins with 'Transmute Arms:' possessor may choose to count for the duration of the round as wielding an additional weapon of a base subtype so long a possessor both has at least one weapon slot open and does not become in possession of a buff or a debuff from a Transmutation spell that begins with 'Transmute Arms:'
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transmutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Essence which Holds Mutative Energy- (Passive Ability, Transmuter) Possessor may attach a Transmutation spell that begins with 'Transmutative Augmentation:' to this ability, and possessor's 'Mutative Self-Augmentation' ability may treat said spell as being equipped
Mutative Arms- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Arms:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Form- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Form:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Head- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Head:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Self-Augmentation- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmutative Augmentation:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Transmuter- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect, All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect, and all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Misc:
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Airaqua's Embrace- (Passive Ability, Blessing) Possessor gains 100% Resistance to Drowning (but not its sub-status effects) and Immunity to Drowning: Tide Trapped
Aphrodisiac Goo- (Passive Ability, Viscous Lord) Possessor's Charm and Charm: Lust infliction chances are increased by 30% if possessor is an Ooze
Basic Binder Knowledge- (Passive Ability, Binder) Possessor's Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Janus Initiative Director- (Passive Ability, Friendship) If possessor is on the same side of battle as two other individuals with an ability named 'Janus Initiative Director', all three become solely the element Null and gain a +5,000 bonus to uncapped MIN and count as being in a guild named 'Janus Initiative'
Esoteric Breath Weapon: Molten Taffy- (Passive Ability, Other: Dragon Lord) Possessor gains +7,500 Ranged Attack, Possessor's 'Ranged Attack' and 'Ranged Overdrive' actions may gain both a 50% chance of inflicting Burning: Igneous and a 100% chance of inflicting Paralysis: Sticky, Possessor's 'Ranged Attack' actions may gain the elements Fire & Candy, Possessor's 'Dragon's Breath' ability has the amount of Flat Damage it deals increased by 75,000 points, Possessor may choose to cause possessor's 'Dragon's Breath' action to gain the elements Fire & Candy and/or to gain a 100% chance of inflicting Burning: Igneous and/or a 200% chance of inflicting Paralysis: Sticky
Has a Basic Permit to Battle Beaked Thing from Sildreza- (Passive Ability, Clearance) Possessor may fight the monster 'Beaked Thing from Sildreza' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Is Sponsored by Margusson Shipyards- (Passive Ability, Friendship) Possessor obtains +1 Fame and gains 50,000 additional Gold at the end of each Gold-producing arena match that possessor is in
♢Panmorphic Ooze-Body- (Passive Ability, Viscous Lord) Possessor may, at the start of a thread, obtain a non-stacking buff that moves up to 5 base stat points to other base stats of possessor's choice
Pet Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Pets
Righteous Pecs- (Passive Ability, Paladin) Possessor gains +1,500 STR, +15,000 HP, and +2,000 Defense against Demons, Devils, and Daemons
Rock-Hard Muscle- (Passive Ability, Mountain King) Possessor gains +1,000 Defense and +25,000 HP
-Curse-
Keeps Getting Arrested By An Incompetent Police Officer Named Barney- (Passive Ability, Curse) Possessor starts each thread afflicted with an instance of Entombed: Incaracerated that may be cured by spending an action
It can be removed by either solving three unsolved crimes for a police department or by defeating a unique lawman while escaping from a crime scene, in an RP thread
Weapons-
~*Belfry's Crossbow- (Weaponx2, Bow, Light & Sonic, 5,900,000 Gold) +17,900 Ranged Attack, This item counts as two items for purposes of ranged attack capping, 165% To-Hit, 40% Critical, 45% Inflicts Suffocation: Sonic Assault, Attacks involving this item give user a buff that stacks three times that is named "Resonance" which, when stacked three times, removes itself from its possessor and causes the next attack its former possessor makes that incorporates an attack bonus provided by this item to deal double Damage (to a max of 59,000,000 additional Damage) as an effect that does not stack with other Damage-multiplying effects (except for Criticals) and (causes said attack to automatically be a Critical against targets below level 60)
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armored Margusson Titan-Turtle Battleship- (Weapon, Deadly Item, Water & Physical, 35,000,000 Gold) +35,000 Melee Attack, +25,000 Ranged Attack, +35,000 Defense, +30,000 STR, +35,000 CON, 65% Resilience, This item cannot be destroyed by sources below Level 60, This item's wielder may choose to count is as being an antiquity for purposes of Slayer abilities, This item's wielder must have the ability 'Apprentice Weapon Improvisation'
Doublegold Beheading-Axe- (Weapon, Axe, Wealth & Fortune & Destruction, 45,000,000 Gold) +45,000 Melee Attack, 60% inflicts Wounded: Maimed, 5% inflicts Instant Death on non-Wealth-element targets below Level 40, Wielder must be Level 20 or greater
Gompleton Barnacle- (Weapon, Shield, Water & Earth, 17,500,000 Gold) +17,500 Defense, +12,500 Melee Attack, 35% Water Resistance, Wielder is Immune to Physical from sources below Level 20, Wielder is Immune to Drowning from effects attached to Zones, Terrains, and Phantom Terrains
Metal Jaws o' Pain- (Weapon, Deadly Item, Physical & Darkness, 155,000 Gold) +250 Melee Attack, +50 STR, 15% inflicts Pain, 15% inflicts Wounded
8 Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the
Tempest-Eater's Chopsticks- (Weapon, Deadly Item, Water & Electrical, 95,000,000 Gold) +95,000 Melee Attack, 30% Water Resistance, 30% Electrical Resistance, 30% Air Resistance, Wielder deals both HP Drain and MP Drain to non-summoned Elementals, Wielder deals full Damage to elementals in the back row that are below Level 100, Wielder ignores the Resistances, Immunities, and Absorptions of Elementals below Level 85, Wielder must be Level 40 or greater
1 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Fear Resistance, 20% Charm Resistance, 20% Berserk Resistance, 20% AGI Drain Resistance, 20% CON Drain Resistance, 20% SPI Drain Resistance, 20% STR Drain Resistance, 20% MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Ill Fortune Resistance, 20% Stunned Resistance, 5% Wounded Resistance
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Goblin Tux- (Armor, Clothing, Earth, 1,500,000 Gold) +1,000 Defense, +1,000 to all stats, Wearer's non-summon, non-pet, non-PC allies gain +2,000 Defense as a non-stacking buff
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Accessories-
*Official Prince Charming Fan Club Membership Card for Eva- (Accessory, Trinket, Magic & Light, 10,000 Gold) 1% Inflicts Charm
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Bottled Flame-Ship- (Accessory, Trinket, Air & Fire & Water, 45,000,000 Gold) +45,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may count as including an additional Deadly Item whose name includes 'Flame Ship' and may count as coming from a source whose subtype includes Vessel
Can't Stop My Crab Legs- (Accessory, Bioaugmentation, Water & Physical & Fate, 65,000,000 Gold) +60,000 AGI if wielder is an Aquatic, Wielder's 'Change Rows' actions may not be countered or prevented by sources below Level 85
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Coupon that Always Gets You a Discount- (Accessory, Trinket, Wonder & Commerce, 90,000,000 Gold) Wielder may treat items in the Shop as being worth 10,000,000 Gold less if they are worth below 90,000,000 Gold while in battles, Has RP effects
Dancemaster's Chimney- (Accessory, Upgrade, Sonic & Earth, 30,000,000 Gold) Wielder's Large Structure allies gain +3,000 AGI as a non-stacking bonus and count as possessing the ability 'Dancer'
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
17 Ocean Bridle- (Accessory, Trinket, Water, 1,500,000 Gold) Wielder's Steed transformations gain 60% Drowning Resistance
~Prince Slime's Crown- (Accessory, Crown, Acid & Physical, 9,700,000 Gold) +10,000 To All Stats, +10,000 CON, +600,000 HP as a non-stacking bonus, 45% Resilience, 35% Physical Resistance, 25% Resistance to 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions coming from sources below Level 80, 300% Moderate Status Effect Weakness
Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
53 Living Figurine: Hippocampus- (Consumable, Summoning Stone, Unlimited Charges, 3,000,000 Gold) Summons 1 Lesser Hippocampus once per thread
Items-
9 1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
Dimensional Panopticon-Spire- (Item, Property, Spatial & Electrical & Technology, 180,000,000 Gold)
Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
w/ Magically Sizing, Limited, Wish Magic Version- Has RP effects, Quest Enchantment
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Fish Market- (Item, Property, Water & Air, 75,000 Gold)
Fleet- (Item, Property, Water, 1,965,000 Gold)
Fountain Square- (Item, Property, Water, 95,000 Gold)
Glorious Diamond- (Item, Material, Glory, 36,000,000 Gold)
Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
Medium Rock- (Item, Antiquity, Earth, 200 Gold)
Pocket Dimension: Mansion of the Morose Mammoth- (Item, Property, Earth & Darkness & Ice, 30,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
76 Sea King's Pottery- (Item, Antiquity, Water, 400,000 Gold)
Signed Poster of Prince Charming- (Item, Antiquity, Magic & Light, 80,000 Gold)
Time Door Built By the Servants of Conicus- (Item, Property, Time, 50,000,000 Gold)
14 Underwater Stables- (Item, Property, Water, 2,000,000 Gold)
89 Unknown Substance- (Item, Material, Magic, 5,000 Gold)
Spells-
Bolstering Samba- (Spell, Dance, Magic & Physical, 60 MP, 30,000 Gold) All allies gain +200 Max HP per caster level to a max of +3,000, Effect lasts so long as spell is maintained every turn
Dance of Flying Organs- (Spell, Other: Murder Arts, Physical & Air, 6,000 MP, 6,000,000 Gold) +6,000 Melee Attack, this spell may also count as a Dance spell, 100% inflicts Wounded: Maimed, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP
Don't Stop Meow!- (Spell, Leadership, Air, 6,000 MP, 600,000 Gold) Caster's actions cannot be countered by individuals below Level 40 if caster is in 'Form of Cat' stance
Imma' Bowlin' W/ This Warship, Bro!: Awkward, Skill-less Version- (Spell, Unarmed Technique, Earth & Physical, 100,000 MP, 45,000,000 Gold) +45,000 Ranged Attack, Caster may change target's row to the Front Row or the Back Row if target is below Level 60 and has lower Strength than caster or is below Level 40, 60% inflicts Fatigued: Stun, 60% inflicts Confusion, This action gains -60% To Hit, Caster must be Level 40 or greater
One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entity that is under level 10 and were summoned by an entity that is under level 10
One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Pets-
One Soldier (Summoned)
Level 1
Construct, Physical
HP- 100
MP- 120
STR- 8
AGI- 15
CON- 9
MIN- 12
SPI- 6
XP- 0
XP Needed- 1,000
Defense- 10, 50% Poison Resistance, 30% Hexed Weakness
Prime Attribute- Strength
Abilities-
Spear Attack- 100 Damage, Physical, 0 MP
Transformations-
None
Permanant Consumables-
Brew of the Lamenting Turkey- (Permanent Consumable, Empowered Item, Magic & Darkness, 1 Charge, 259,000 Gold) Target pet or summon over level 15 gains the ability ‘Gaze of the Lamenting Turkey’
Gaze of the Lamenting Turkey- 26,900 Damage, 50% inflicts Confusion: Depression, this attack uses Spirit as its Prime Attribute, Does not persist through combinations unless specifically noted, Magic & Darkness, 0 MP
Artifacts-
*Egg of Creation (Level 59, 1,688,028,600 XP, # XP Required, Standard Multiplier x16, Standard Multiplier raised to x160 to bypass level 60 cap)
*Egg of Creation- (Accessory Aspect- Egg of Creation, Magic Item, Light & Magic & Earth, X Gold) +120,000 to all stats
*Destructive Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Fire, Unlimited Charges, X Gold) Deals 6,000,000 Flat Life & Fire or Light & Fire element Damage to target, may be used 12,000 times per thread
*Restorative Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Earth, Unlimited Charges, X Gold) Deals 6,000,000 Flat Life & Earth or Light & Earth element HP Healing to target, may be used 12,000 times per thread
*Summoner's Egg- (Consumable Aspect- Egg of Creation, Gem, Light & Earth, Unlimited Charges, X Gold) User may summon 1 entity below Level 50 that is normally fightable for drops on the Enemy List, Max 100 summoned, may be used 12,000 times per thread
*Egg of Creation Production Core- (Item Aspect: The Egg of Creation, Resource, Life, X Gold) Every day, possessor's controller obtains a special allotment of 120,000,000 Gold that may be spent to buy items from this item's shops, with said Gold vanishing at the end of the day, not being able to appear in threads outside the Shop, and not being able to be used for any purposes other than said purchases, Other Gold may not be used to purchase items from this item's shops, this item's shops costs may not be modified, this item's shops may, in total, produce 200 items per day, with items in the 'Egg of Creation Engine Limited Production Shop' each counting as 10 items for purposes of the number of items that this item's shop can produce; This item possesses the shops 'Egg of Creation Engine Limited Production Shop', 'Egg of Creation Engine General Production Shop', and 'Egg of Creation Engine Specialty Production Shop'
Egg of Creation Specialty Production Shop-
Egg of Creation General Production Shop-
Antiquity:
Angel's Grace- (Item, Antiquity, Light, 15,600,000 Gold)
Material:
Diluted Life Mana Oil- 10,000 Gold
Light Mana Oil- (Item, Material, Light, 5,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
Massive Sphere of Holy Energy- (Item, Material, Light & Hope, 7,602,000 Gold)
Purity- (Item, Material, Light, 5,000,000 Gold)
Egg of Creation Limited Production Shop-
Tasks-
Awards-
Clone of Ave
Has Consumed 2 Essence Sphere: Binder
Has Consumed 5 Essence Sphere: Captain
Has Consumed 5 Improved Essence Sphere: Captain
Has Consumed 5 Greater Essence Sphere: Captain
Has Consumed 5 Essence Sphere: Seakeeper
Has Consumed 5 Improved Essence Sphere: Seakeeper
Has Consumed 5 Greater Essence Sphere: Seakeeper
Has Consumed 5 Essence Sphere: Ocean Prince
Has Consumed 5 Improved Essence Sphere: Ocean Prince
Has Consumed 5 Greater Essence Sphere: Ocean Prince
Has Consumed 5 Essence Sphere: Fisherman
Has Consumed 5 Improved Essence Sphere: Fisherman
Has Consumed 5 Greater Essence Sphere: Fisherman
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Greater Essence Sphere: Transmuter
Has Used 5 Attunement Book: Transmute
Has Consumed 5 Essence Sphere: Master of Monsters
Has Consumed 5 Improved Essence Sphere: Master of Monsters
Has Consumed 5 Greater Essence Sphere: Master of Monsters
Has Consumed 5 Improved Essence Sphere: Living Legend
Has Consumed 5 Greater Essence Sphere: Living Legend
Has Consumed 5 Essence Sphere: Beastmaster
Has Consumed 5 Essence Sphere: Flux Baron
Has Consumed 5 Essence Sphere: Combatant
Has Consumed 5 Improved Essence Sphere: Beastmaster
Has Consumed 5 Improved Essence Sphere: Flux Baron
Has Consumed 5 Improved Essence Sphere: Combatant
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Beastmaster
Has Consumed 5 Greater Essence Sphere: Flux Baron
Has Consumed 5 Greater Essence Sphere: Combatant
Has Consumed 5 Essence Sphere: Slayer
Has Consumed 5 Essence Sphere: Living Legend
Has Consumed 5 Essence Sphere: Monk
Has Beaten 39 Bosses in Boss Rush Mode
Has Defeated Three Level 40 Bosses in the Alternative Boss Rush Mode
Has Completed The First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed The Third Holy Imperial Challenge of Worth: Test of War
Has Completed The Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has used 10 Manual of A Thousand Arts
Has used 12 Grandmaster's Text
Shocked a Building Janitor With a Bling-Covered Backflip While Vaulting Down a Skyscraper Staircase
Lept through Time
Eaten by a Timefish
Pulled the Lever in the World of Technology to Redirect the Temporal Train
Participated in the Quest 'Unwinnable No Longer'
Had His Personal History Rewritten During An Attempt To Fix A Curse
Was Briefly Azalee Montero, The Dancing Grimness of Abyssal Silver
Has Ave's Memories From Before The Split
Was in the Walrusfest Secret Santa
Was murdered by her Secret Santa at Walrusfest
Trained Under General McGathridge at the Holy Festival
Member of the Prince Charming Fan Club
Found Robo-Sensei's Hidden Dojo on Aundria
Trained Under Robo-Sensei on Aundria
Completed Robo-Sensei's Body Training Lessons on Aundria
Has Reached Round 18 In An Endurance Match
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Winter's Grasp" Event Match
Has Won the "First of the Arcane Spirits" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "Four Elementals" Event Match
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Second Holy Imperial Challenge of Worth: Test of Skill"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Completed the Task "Twelfth Holy Imperial Challenge of Worth: Test of Choices"
Defeated Lucern Relicta from Seirei in a Replica of the Pella Moonforest in the Parallel Collesseum During the Holy Festival
Demo'd Boat Combat to Advertise Margusson Shipyards
Delivered a Letter to Eve in Time
Got Mirian to Fill Out the Paperwork for Her Entry to the Nexus Post Service
Indirectly Responsible for the Defeat of Pirate Lord Dreadbeard
Has Completed the Mini Quest 'Trial of Memories'
Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth"
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent"
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying"
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours"
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition"
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership"
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune"
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories"
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options"
Has Reached Round 41 in an Pet Endurance Match
Defeated the Manya Terror Crocodile in Alligator Lagoon on Noix
Indirectly Responsible for the Demotion of Admiral Arnotti of the Sea Republic of Igleierri
Caused Mirian Tallyn to be Resurrected
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch
Has 75 Base Stat Points