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Tensyre of SKY

Posted: Fri Apr 09, 2021 8:03 pm
by The Nottest of Daves
Tensyre of SKY (Draconics)
Level 19 Knight of the Orders
Coded Being, Toxin
HP: 125
MP: 500
STR: 95 (5)
AGI: 380 (20)
CON: 95 (5)
MIN: 380 (20)
SPI: 190 (10)
XP- 0
XP Required- 70,000, <Specific Tasks to complete for their Order>
Fame- 1
Gold- 200
Bonus Weeks: 19, 6 Archpoisoner of 1,000 Venoms Weeks
Weeks: 0

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Change Stance
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Melee Overdrive
Mental Overdrive


Knightly Orders
Knights of the Dusk Blossom
Tier: 1
Element: Toxin
Purpose: Use stealth and carefully-prepared plans to surgically eliminate unique leaders of evil organizations

Knightly Codes
  • Fulfill your order's listed purpose and advance the general agendas of the Knightly Orders, doing good for the multiverses.

Herald of Lunacy-
The World's True History Is Unknown and Madness-Inducing- (World Law, Herald of Lunacy) Each round, non-Darkspawn who are not afflicted with Confusion or Insanity and who do not possess the ability Delver of the Forbidden or Herald of Lunacy have a 25% chance of treating the current round's number as having reverted to 0 (and incrementing forward again from that point normally) and ceasing to count as having scanned the stats of anything whose stats they previously scanned; non-Darkspawn who are not afflicted with Confusion or Insanity and who do not possess the ability Delver of the Forbidden or Herald of Lunacy have a percentage chance equal to the Level of the highest-Level Darkspawn in the same battlespace of being afflicted with Insanity upon scanning an entity's stats

Scientist-
Artifical Intelligence Programmer- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +150 MIN
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats

Other: Archpoisoner of 1,000 Venoms-
Basic Toxin Synchronization- (Passive Ability, Other: Archpoisoner of 1,000 Venoms) Possessor gains +25 to all stats if Toxin element

Other: Reality Coder-
Coded Being Traits- (Passive Ability, Other: Reality Coder) If Possessor is a Coded Being, Possessor's MP is multiplied by 1.5 as an effect that does not stack with other MP multiplying effects, Possessor's HP is multiplied by .5, and possessor gains immunity to Pain, Confusion (Exception- Confusion: System Overload), Impaired, Poison, and Diseased (Exception- Diseased: Computer Virus). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.


Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element

Consumables-
None

Items-
None

Spells-
None

Pets-
None

Transformations-
None

Permanent Consumables-
None

Artifacts-
None

Awards-
None