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Re: Ability Shop

Posted: Wed Apr 07, 2021 3:57 am
by Pathaky
Crazy Roy's new training track! He starts:
Apprentice Command of Psychic- (Passive Ability, Mind Lord) Possessor's Psychic element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Basic Command of Psychic
Cost: 125,000 Gold, 2 Weeks

Apprentice Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +500 Defense against Psychic
Requires: Basic Defenses Against Psychic
Cost: 100,000 Gold, 2 Weeks

Basic Affinity to Healing Via Psychic- (Passive Ability, Mind Lord) Whenever possessor obtains Psychic element HP Healing or MP Healing, said amount is increased by 500 points
Requires: Basic Psychic Synchronization
Cost: 20,000 Gold, 2 Weeks

Mind Lord- (Passive Ability, Mind Lord) Possessor ignores (1 * (Possessor Level/5), rounded down)% Psychic Resistance, Possessor ignores Psychic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Requires: Apprentice Psychic Synchronization, 10 other Mind Lord abilities
Cost: 125,000 Gold, 4 Weeks

Basic Madness Synchronization- (Passive Ability, Other: Oracle of Lunacy) Possessor gains +25 to all stats if possessor is Madness element
Requires: Inclusion of SAN, Inclusion of INF, Inclusion of RES, Mind Lord
Cost: 50,000,000 Gold, 30 Weeks
to finish in 40 weeks, on January 11, 2022 and cost 50,370,000 gold (paid by Ave)

Re: Ability Shop

Posted: Wed Apr 07, 2021 4:09 am
by Pathaky
<ERROR>'s new queue (and a mini-spherebuy).

He consumes 15 Sage Spheres to learn:
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Requires: Basic Staff Training
Cost: 70,000 Gold, 2 Weeks

Old Man's Head Bonker- (Active Ability, Sage) Possessor may use Old Man's Head Bonker in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +35 Melee Attack and has a 5% chance of inflicting Confusion.
Requires: Basic Staff Training
Cost: 90,000 Gold, 2 Weeks

Apprentice Staff Training- (Passive Ability, Sage) Possessor gains +50 Magical Attack and +25 Melee Attack if possessor has a Staff equipped, Possessor gains +20 to all stats if possessor has a Staff equipped
Requires: Basic Staff Training, 3 other Sage abilities
Cost: 125,000 Gold, 2 Weeks

Noggin Thwack- (Active Ability, Sage) Possessor may use Noggin Thwack in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +45 Melee Attack has a 5% chance of inflicting Confusion, has a 5% chance of inflicting Stun, and has a 50% chance of dealing 5 MIN damage.
Requires: Old Man's Head Bonker
Cost: 130,000 Gold, 2 Weeks

Spiral Staff Strike- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +50 Melee Attack.
Requires: Basic Staff Training
Cost: 80,000 Gold, 2 Weeks

Staff Wielding I- (Passive Ability, Sage) +5 to all stats when a Staff is equipped
Requires: Basic Staff Training
Cost: 20,000 Gold, 2 Weeks
and begins:
Staff Wielding II- (Passive Ability, Sage) +25 to all stats when a Staff is equipped, +25 Melee Attack and +25 Magical Attack when a Staff is equipped
Requires: Staff Wielding I
Cost: 60,000 Gold, 2 Weeks

Transform Staff (Serpents)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a group of serpents that acts on its creator's first action each turn, the group of serpents, as an action, may initiate a Magical Attack that is solely Acid element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 10% chance of inflicting Poison, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the group of serpents is destroyed, the staff is removed from the thread, The group of serpents' creator may spend an action to turn it back into a staff and re-equip it, A group of serpents thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Requires: Empower Staff
Cost: 140,000 Gold, 2 Weeks

Twin-Ended Staff Style- (Passive Ability, Sage) Possessor may choose to have equipped Staff weapons that are Weaponx1 instead become Weaponx2 and have their Melee Attack bonus doubled
Requires: Basic Staff Training
Cost: 140,000 Gold, 3 Weeks

Sage- (Passive Ability, Sage) Possessor gains +(75 * Possessor Level) Magical Attack and +(25 * Possessor Level) Melee Attack if possessor has a Staff equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Staff equipped
Requires: Apprentice Staff Training, 10 other Sage abilities
Cost: 125,000 Gold, 4 Weeks

Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Requires: Apprentice Unarmed Technique Attunement, 10 other Monk abilities
Cost: 125,000 Gold, 4 Weeks
to finish in 15 weeks, on July 20, 2021 for a total of 1,125,000 gold. (paid by Ave)

<ERROR> loses: 15 Essence Sphere: Botanist (Taken from Nole)

Crazy Roy gains the awards:

Has Consumed 5 Essence Sphere: Sage
Has Consumed 5 Essence Sphere: Sage
Has Consumed 5 Improved Essence Sphere: Sage

Re: Ability Shop

Posted: Wed Apr 07, 2021 4:25 am
by Pathaky
The Music's new training track!

They start:
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Requires: Apprentice Channeler Attunement, Basic Linkup Mastery, Basic Element Channeling
Cost: 5,000,000 Gold, 2 Weeks

Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Requires: Assumption of the Colors of Beasts Within, Channeler
Cost: 5,000,000 Gold, 2 Weeks

Basic Ambient Mana Rerouting- (Passive Ability, Channeler) If possessor is Level 6 or greater possessor may choose for non-unique Level 1 opponents who would be rolled as encounters in Random Dungeons to not appear.
Requires: Basic Zonal Element Channeling Linkup
Cost: 50,000 Gold, 2 Weeks

Channeled Power of Bound Hearts- (Passive Ability, Channeler) Possessor gains +200 to all stats for each unequipped pet that possessor is carrying, to a max of +1,000
Requires: Assumption of the Shapes of Beasts Within, Basic Transfer Mastery of Stats, Basic Transferral of Good Health
Cost: 1,000,000 Gold, 2 Weeks

Suction Spell- (Technique Ability, Channeler) Possessor may use 'Suction Spell' in conjunction with a 'Magical Attack' action so long as no other technique is involved and possessor casts a Channeling spell as part of said action. Quantities of HP Drain and MP Drain Dealt by said action are increased by 2,000 points
Requires: Basic Syphoning
Cost: 300,000 Gold, 2 Weeks

Voluntary Essence Handoff- (Active Ability, Channeler) Possessor may spend an action to make target willing ally the source of a buff that possessor is the source of instead of possessor
Requires: Channeler, Basic Linkup Mastery, Improved Transferal of Mana
Cost: 5,000,000 Gold, 5 Weeks

Adept Channeling Attunement- (Passive Ability, Channeler) Channeling spells cost possessor 10,000 less MP to cast, Whenever possessor deals Drain as part of actions that involve Channeling spells, said quantities are increased by 5,000 points, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Channeling Spells, and may not be converted into other types of slots by individuals below Level 100
Requires: Channeler, 50 other Channeler Abilities, Level 20
Cost: 5,000,000 Gold, 10 Weeks
to finish in 25 weeks, on September 28, 2021 and cost: 21,350,000 gold (paid by Ave)

Re: Ability Shop

Posted: Wed Apr 07, 2021 4:37 am
by Pathaky
Orihalcum-Chan buys, using 32 Bonus weeks
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Elemental Esoterica: Metal- (Passive Ability, Elementalist) Posessor's Metal element spell cost 500 less MP
Requires: Basic Elemental Magic Attunement
Cost: 200,000 Gold, 30 Weeks
and begins:
Basic Metal Synchronization- (Passive Ability, Other: Archsmith of Metal) Possessor gains +25 to all stats if possessor is Metal element
Requires: Knowledge of Esoteric Elements, Elemental Esoterica: Metal
Cost: 50,000,000 Gold, 2 Weeks

Basic Affinity to Healing Via Metal- (Passive Ability, Other: Archsmith of Metal) Whenever possessor obtains Metal element HP Healing or MP Healing, said amount is increased by 500 points
Requires: Basic Metal Synchronization
Cost: 20,000 Gold, 2 Weeks

Basic Command of Metal- (Passive Ability, Other: Archsmith of Metal) Possessor's Metal element pets and summons gain +50 to all stats
Requires: Basic Metal Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Defenses Against Metal- (Passive Ability, Other: Archsmith of Metal) Possessor gains +50 Defense against Metal
Requires: Basic Metal Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Metal Resistance- (Passive Ability, Other: Archsmith of Metal) Possessor gains 1% Metal Resistance
Requires: Basic Metal Synchronization
Cost: 40,000 Gold, 2 Weeks

Apprentice Metal Synchronization- (Passive Ability, Archsmith of Metal) Possessor gains +50 to all stats for each Metal element item equipped, Possessor's Metal element pets and summons gain +250 to all stats
Requires: Basic Metal Synchronization, 3 other Archsmith of Metal abilities
Cost: 125,000 Gold, 2 Weeks

Apprentice Command of Metal- (Passive Ability, Other: Archsmith of Metal) Possessor's Metal element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Basic Command of Metal
Cost: 125,000 Gold, 2 Weeks
to finish in 14 weeks on July 13, 2021.

Oricalcum-Chan loses:

32 Bonus Weeks
50,610,000 Gold (Paid by Ave)

Re: Ability Shop

Posted: Wed Apr 07, 2021 8:33 pm
by Aeromage
Volatilis lost some abilities over CAIN. Time to get them back!

Its Primary Skillset starts working on that.

Track A begins training:
Adept Time Synchronization- (Passive Ability, Other: Temporal Primarch) Amounts of Time element Damage possessor deals are increased by 10,000 points, Time element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Time element Spells, and may not be converted into other types of slots by individuals below Level 100
Requires: Temporal Primarch, 50 other Temporal Primarch Abilities, Level 20
Cost: 5,000,000 Gold, 10 Weeks

Track B begins training:
Aging Blow- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Aging Blow' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is Time element. Said action gains +500 Melee Attack and +20% inflicts Fatigued: Elderly as a non-stacking effect.
Requires: Aging Touch, Improved Weaponization of Time
Cost: 2,000,000 Gold, 2 Weeks

Aging Touch- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor's offensive actions gain 80% inflicts Fatigued: Elderly
Requires: Basic Weaponization of Time
Cost: 1,000,000 Gold, 2 Weeks

Basic Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 to all stats while in a Zone of Time
Requires: Basic Time Synchronization
Cost: 40,000 Gold, 2 Weeks

Personal Time-Preservation- (Passive Ability, Other: Temporal Primarch) At the start of each round, if possessor is Time element, possessor may choose one debuff that possessor is afflicted with that comes from a source of equal Level to or lower Level than possessor (to a max of Level 60) and ignore said debuffs effects on its possessor's turn-order-determining stat sum for turn-order-determining purposes for the duration of said round
Requires: Defenses that Utilize Time, Basic Acceleration Within Time's Domain
CosT: 3,000,000 Gold, 2 Weeks

Undo Minor Status Effects- (Passive Ability, Other: Temporal Primarch) Possessor's 'Undo' actions may reapply minor positive or negative status effects instead of buffs or debuffs
Requires: Undo
Cost: 12,000,000 Gold, 2 Weeks
Cost: 23,040,000 Gold
Both start on April 7, 2021 and finish June 16, 2021.

(Next up: Expert Time/Time Magic)

Re: Ability Shop

Posted: Wed Apr 07, 2021 9:35 pm
by Kitsune106d
Holds a Job Down at the Quarry- (Passive Ability, Merchant) Possessor may, once per day, post to claim 1,000,000 Gold and 1 Mountain King Bonus Week, Possessor loses 1 battle slot per day, Possessor loses this ability if possessor does not post to claim the Gold and Week from this ability for 30 consecutive days without posting a Guild Thread saying they're putting in paperwork for approved long-term leave at their quarry job

Hera mines
since 4/5/2021
3,000,000 gold
3 mountain king bonus week.

Re: Ability Shop

Posted: Thu Apr 08, 2021 12:15 pm
by Kitsune106d
Holds a Job Down at the Quarry- (Passive Ability, Merchant) Possessor may, once per day, post to claim 1,000,000 Gold and 1 Mountain King Bonus Week, Possessor loses 1 battle slot per day, Possessor loses this ability if possessor does not post to claim the Gold and Week from this ability for 30 consecutive days without posting a Guild Thread saying they're putting in paperwork for approved long-term leave at their quarry job

Hera mines
since 4/5/2021
4,000,000 gold
4 mountain king bonus week.

Re: Ability Shop

Posted: Fri Apr 09, 2021 11:24 pm
by Armocida
Orkanith drops weeks and gold on the following abilities!


The Inquisition has intervened on this post!

Apprentice Radiant Magic Attunement- (Passive Ability, Other: Radiant Templar) All Radiant Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Radiant Magic spells cast by possessor that buff stats do so by 50 more points per such stat
Requires: Basic Radiant Magic Attunement, 3 other Radiant Templar abilities
Cost: 125,000 Gold, 2 Weeks


Sworn to Secrecy- (Passive Ability, Other: Radiant Templar) Possessor counts as being 5 Levels greater, to a max of Level 99, for purposes of having possessor's stats scanned, with this effect not bypassing Level-based Immunities
Requires: Templar's Conditioning
Cost: 500,000 Gold, 2 Weeks

Templar's Hate- (Passive Ability, Other: Radiant Templar) Possessor deals 5,000 additional Damage to targets that are Demons, are Devils, are Daemons, are Undead, or that used to be on possessor's side but are no longer on possessor's side
Requires: Templar's Conditioning
Cost: 200,000 Gold, 2 Weeks

Radiant Templar- (Passive Ability, Other: Radiant Templar) Possessor's damage-dealing Radiant Magic spells deal (500 + (50 * Possessor Level) additional points of Damage. All Radiant Magic spells cost possessor (50 + (10* Possessor Level)) less MP to cast.
Requires: Apprentice Radiant Magic Attunement, 10 other Radiant Templar abilities
Cost: 125,000 Gold, 4 Weeks

Orkanith will also be purchasing and dropping weeks on Apprentice Radiant Magic Attunement once it is put into shop which allows him the name rank Radiant Templar, Gad had requested to have Apprentice put into the shop hence this post.

A total of 825,000 950,000 gold and 8 10 weeks minus Apprentice that is.

Re: Ability Shop

Posted: Sat Apr 10, 2021 1:24 am
by The Nottest of Daves
The Nottest of Daves wrote: Sat Mar 27, 2021 3:12 am snip
This training is complete!

Enrica begins training:
~THIEF~ [23]
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Requires: Basic Thief Arts Attunement, 3 other Thief abilities
Cost: 125,000 Gold, 2 Weeks

Basic Item Thievery- (Passive Ability, Thief) Possessor's Thief Arts spells and Thief abilities that have a percent chance of stealing any item from a target under Level 20 have said chance increased by 5%
Requires: Sticky Fingers
Cost: 80,000 Gold, 2 Weeks

Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Requires: Basic Thief Arts Attunement
Cost: 60,000 Gold, 2 Weeks

Locksmith- (Passive Ability, Thief) Possessor pierces 500 Defense while using a Thief Arts spell; Possessor treats the Resilience of Large Structures as though it were 20% lower
Requires: Thief or Architect
Cost: 800,000 Gold, 3 Weeks

Sticky Fingers- (Passive Ability, Thief) Thief Arts abilities that steal Gold steal 10% more than they would without this ability
Requires: Basic Thief Arts Attunement
Cost: 60,000 Gold, 2 Weeks

Sudden Attack- (Passive Ability, Thief) Possessor gains +100 AGI on the first turn of battle, Possessor gains +60 Melee Attack against targets that have not yet acted on the first turn of battle
Requires: Basic Thief Arts Attunement
Cost: 70,000 Gold, 2 Weeks

Thief- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +(200 +20 * Possessor Level) additional Melee Attack, All Thief Arts spells cost possessor (40 + 30 * Possessor's Level) less MP to cast, Possessor gains +(200 + 30 * Possessor Level) AGI on the first round of battle
Requires: Apprentice Thief Arts Attunement, 10 other Thief abilities
Cost: 125,000 Gold, 4 Weeks

Thief Arts Casting I- (Passive Ability, Thief) Thief Arts spells cost possessor 20 less MP to cast
Requires: Basic Thief Arts Attunement
Cost: 50,000 Gold, 2 Weeks

Thief Arts Casting II- (Passive Ability, Thief) Thief Arts spells cost possessor 200 less MP to cast
Requires: Thief Arts Casting I
Cost: 100,000 Gold, 2 Weeks

Tricky- (Passive Ability, Thief) Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%
Requires: Basic Thief Arts Attunement, 150 Unmodified MIN
Cost: 90,000 Gold, 2 Weeks
TO COMPLETE IN 23 WEEKS, on 2021-09-17

She pays
1,560,000 Gold

This post, only, has been ~UPDATED~

Re: Ability Shop

Posted: Sat Apr 10, 2021 9:58 pm
by Celas
Counting the 3 Inclusion of X abilities he picked up in glitch-related business, El possesses 8 Channeler abilities.

He combos 10 Essence Sphere: Botanist into 5 Essence Sphere: Channeler and 5 Improved Essence Sphere: Channeler, consumes them for 10 Channeler-only Bonus Weeks and learns:

Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Requires: Basic Channeling Attunement, 3 other Channeler abilities
Cost: 125,000 Gold, 2 Weeks

Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Requires: Apprentice Channeler Attunement, Basic Linkup Mastery, Basic Element Channeling
Cost: 5,000,000 Gold, 2 Weeks


Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Requires: Apprentice Channeling Attunement, 10 other Channeler abilities
Cost: 125,000 Gold, 4 Weeks

costing 5,250,000 Gold and 8 of those Channeler Bonus Weeks


IN ADDITION
He possesses 381 Contingency Mage (Note: Forgotten to correct to Contingency Weaver) Bonus Weeks

He insta-learns

Contingent Spell- (Technique Ability, Other: Contingency Weaver) Possessor may use 'Contingent Spell' in conjunction with a 'Cast a Spell' action so long as no other Technique is used. Caster chooses a Contingency Condition that caster has access to; said action is delayed until that condition is met.
Requires: Basic Contingency Magic Attunement
Cost: 2,000,000 Gold, 3 Weeks

Contingent Assault- (Passive Ability, Other: Contingency Weaver) Possessor may use 'Contingent Spell' in conjuncation with 'Magical Attack' actions.
Requires: Contingent Spell, Apprentice Contingency Magic Attunement
Cost: 2,000,000 Gold, 2 Weeks

Contingent Fury- (Passive Ability, Other: Contingency Weaver) Possessor may use 'Contingent Spell' in conjunction with 'Overdrive' actions.
Requires: Contingent Assault, Contingency Weaver
Cost: 5,000,000 Gold, 2 Weeks

Grand Contingency- (Passive Ability, Other: Contingency Weaver) Possessor may use 'Contingent Spell' in conjunction with 'Grand Spell' actions.
Requires: Contingent Fury, Adept Contengency Magic Attunement
Cost: 50,000,000 Gold, 2 Weeks

Alter Contingency- (Active Ability, Other: Contingency Weaver) Possessor may spend an action to change the Contingency Triggers that possessor has set for a delayed action using 'Contingent Spell' for any other Contingency Triggers that possessor could have set for that action, with this action being able to cause Contingency Triggers that were previously selected for the action and met that are selected again to either remain met or count as not yet met (with said choice being part of this action), but only for a number of instances of those triggers that were already considered met (if multiple instances of said trigger are being selected)
Requires: Contingent Spell, Contingency Weaver
Cost: 5,000,000 Gold, 3 Weeks

Advanced Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may set two Contingency Triggers using Contingent Spell and have the action trigger if either is met
Requires: Contingent Spell, Contingency Weaver
Cost: 5,000,000 Gold, 2 Weeks

Chain Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may set two Contingency Triggers using Contingent Spell and have the action trigger only if both are met
Requires: Advanced Contingencies
Cost: 5,000,000 Gold, 2 Weeks

True-Name-Based Contingencies- (Passive Ability, Other: Contingency Weaver) If one of possessor's Contingency Triggers requests that a specific entity be selected, possessor may instead select a name and have any entity with that name qualify
Requires: Advanced Contingencies
Cost: 5,000,000 Gold, 2 Weeks

Complex Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may set three Contingency Triggers using Contingent Spell and have the action trigger if any is met
Requires: Adept Contingency Magic Attunement, Contingent Spell, Contingency Weaver
Cost: 50,000,000 Gold, 2 Weeks

Prophetic Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may target things in other battlespaces for purposes of selecting elements of Contingency Triggers
Requires: Complex Contingencies
Cost: 50,000,000 Gold, 2 Weeks

Nested Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may set three Contingency Triggers using Contingent Spell and have the action trigger only if all are met
Requires: Complex Contingencies
Cost: 50,000,000 Gold, 2 Weeks

Uplinked Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may choose to have a delayed action that possessor set using 'Contingent Spell' trigger from the Contingency Conditions of any other delayed action that possessor set using 'Contingent Spell' instead of said second action, with said second action maintaining its trigger should it occur again
Requires: Grand Contingency, Channeler, Nested Contingencies
Cost: 50,000,000 Gold, 3 Weeks

Collective Contingencies- (Passive Ability, Other: Contingency Weaver) If one of possessor's Contingency Triggers requests that a specific entity be selected, possessor may select any number of target entities and have any such chosen entity qualify
Requires: Uplinked Contingencies, True-Name-Based Contingencies
Cost: 50,000,000 Gold, 3 Weeks

Constant Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor gains an additional action each round, assigned in turn order, that may only be used to perform actions that involve the use of the 'Contingent Spell' Technique.
Requires: Complex Contingencies
Cost: 50,000,000 Gold, 10 Weeks

Contingency Condition: Upon Death's Passage- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity dies' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: Upon His Death- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the death of a target individual as the condition
Requires: Contingency Condition: Upon Death's Passage
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When He Bleeds- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target individual taking 1 or more HP Damage (not including paying costs that cost HP) as the condition
Requires: Contingency Condition: Upon His Death
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When His Life Is Restored- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target individual taking 1 or more HP Healing or regenerates HP as the condition (with either being satisfied satisfying the condition)
Requires: Contingency Condition: Upon His Death
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When This Line Is Passed- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity enters the battlespace caster was in at the time this condition was established from another battlespace' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When Intruders Break In- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any oppsing entity enters the battlespace caster was in at the time this condition was established from another battlespace' as the condition
Requires: Contingency Condition: When This Line Is Passed
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The Journey Is Complete- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select target entity moves from another battlespace to target battlespace as the condition
Requires: Contingency Condition: When Intruders Break In
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When Entities Spawn From Ambient Mana Or Are Summoned- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is summoned' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When Aether Flows- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is unsummoned' as the condition
Requires: Contingency Condition: When Entities Spawn From Ambient Mana Or Are Summoned
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When Their Kind Once Again Darkens This Land- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the summoning of an entity of a chosen subtype from the Enemy List as the condition
Requires: Contingency Condition: When This Line Is Passed, Contingency Condition: When Entities Spawn From Ambient Mana Or Are Summoned
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When A Wish Is Made- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any ability from an eneity on the Enemy List is replicated as though an instance of it were performing that action' as the condition
Requires: Contingency Condition: When Their Kind Once Again Darkens This Land
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When The Beast Is Beckoned- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the summoning of a chosen entity from the Enemy List (regardless of whether or not it is normally fightable for drops) as the condition
Requires: Contingency Condition: When Their Kind Once Again Darkens This Land
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When My Minions Are Taken From Me- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'one of caster's summons is unsummoned' as the condition
Requires: Contingency Condition: Upon His Death, Contingency Condition: When The Beast Is Beckoned, Contingency Condition: When Aether Flows
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: When The Multitudes Congregate- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of entities in caster's battlespace at the time this condition was established rising to reach or exceed a chosen number as the condition
Requires: Contingency Condition: When The Beast Is Beckoned
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: When Our Reinforcements Arrive- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of allies of caster (including caster) in caster's battlespace at the time this condition was established rising to reach or exceed a chosen number as the condition
Requires: Contingency Condition: When The Multitudes Congregate
Cost: 10,000,000 Gold, 2 Weeks

Contingency Condition: When We Have Them Outnumbered- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of entities in caster's battlespace at the time this condition was established changing so that the number of allies of caster (including caster) becomes greater than the number of opponents of caster as the condition
Requires: Contingency Condition: When Our Reinforcements Arrive
Cost: 50,000,000 Gold, 2 Weeks

Contingency Condition: When The Population Dwindles- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of entities in caster's battlespace at the time this condition was established falling to reach or go below a chosen number as the condition
Requires: Contingency Condition: When The Beast Is Beckoned
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: When Our Allies Have Fallen- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of opponents of caster in caster's battlespace at the time this condition was established falling to reach or go below a chosen number as the condition
Requires: Contingency Condition: When The Beast Is Beckoned
Cost: 10,000,000 Gold, 2 Weeks

Contingency Condition: When We Are Outnumbered- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of entities in caster's battlespace at the time this condition was established changing so that the number of opponents of caster becomes greater than the number of allies of caster (including caster) as the condition
Requires: Contingency Condition: When Our Allies Have Fallen
Cost: 50,000,000 Gold, 2 Weeks

Contingency Condition: After Time Passes- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'a round ends' as the condition, with actions delayed in this manner occurring before other end-of-round effects
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When The Hour Is Reached- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the round's number changing from a different number to a chosen number as the condition, with actions delayed in this manner occurring after other start-of-round effects
Requires: Contingency Condition: After Time Passes
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When Time Stands Still- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the round's number being the same at the start of a round that it was the prior round (provided such a prior round exists) as the condition, with actions delayed in this manner occurring after other start-of-round effects
Requires: Contingency Condition: When The Hour Is Reached
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When I Drop This- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor unequipping a chosen item caster has equipped as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When I Acquire the Treasure- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor equipping a chosen item from the Shop as the condition
Requires: Contingency Condition: When I Drop This
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When I Grab That Particular Coin- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor equipping a target instance of an item as the condition
Requires: Contingency Condition: When I Acquire the Treasure
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When I Next Act- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor taking a non-delayed action as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When I Set Another Contingency- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor using the 'Contingent Spell' Technique as the condition
Requires: Contingency Condition: When I Next Act
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When I Perform the Art- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor using a chosen Technique as the condition
Requires: Contingency Condition: When I Next Act
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When The Technique Is Executed- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select any entity using a chosen Technique as the condition
Requires: Contingency Condition: When I Perform the Art
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: When He Makes The Motion- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select any entity using a chosen Technique by a chosen target as the condition
Requires: Contingency Condition: When The Technique Is Executed
Cost: 10,000,000 Gold, 2 Weeks

Contingency Condition: When Monsters Attack- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the use of a chosen ability possessed by a chosen entity from the Enemy List as the condition (with any entity being able to trigger this condition by performing an action that shares a name with that action)
Requires: Contingency Condition: When I Perform the Art
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: When The Beast Strikes- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the use of a chosen ability possessed by a chosen instance of a chosen entity from the Enemy List as the condition
Requires: Contingency Condition: When Monsters Attack
Cost: 10,000,000 Gold, 2 Weeks

Contingency Condition: When I Gesture With The Implement- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor performing an action while possessor has a chosen item from the Shop equipped as the condition
Requires: Contingency Condition: When I Acquire the Treasure, Contingency Condition: When I Set Another Contingency
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When The Elements Are Beckoned- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the creation of a Zone' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When The Moon Rises- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the creation of a specific Chronogeomantic Zone or the altering of a different Chronogeomantic Zone into that kind of Chronogeomantic Zone' as the condition
Requires: Contingency Condition: When The Elements Are Beckoned
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The Chosen Element Waxes- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the creation of a Zone of a chosen element as the condition
Requires: Contingency Condition: When The Elements Are Beckoned
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The Elements Are Realigned- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the changing of a Zone from any combination of elements to any different combination of elements' as the condition
Requires: Contingency Condition: When The Elements Are Beckoned
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The Elements Are Sundered- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the destruction of a Zone' as the condition
Requires: Contingency Condition: When The Elements Are Beckoned
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When Illusion Veils The World- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the creation of a Phantom Terrain' as the condition
Requires: Contingency Condition: When The Elements Are Beckoned
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The World Is Reshaped- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the creation or setting of a Terrain' as the condition
Requires: Contingency Condition: When Illusion Veils The World
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When The Land Is Despoiled- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the destruction of a Zone, Terrain, or Phantom Terrain' as the condition
Requires: Contingency Condition: When The World Is Reshaped
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: When Ley-Lines Are Manipulated- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'when an effect is added to, removed from, or altered on target Zone, Terrain, or Phantom Terrain' as the condition
Requires: Contingency Condition: When The Land Is Despoiled
Cost: 10,000,000 Gold, 2 Weeks

Contingency Condition: When Magic Is Invoked- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'a spell is cast' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When Mystic Forces Surge- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the casting of a spell of a chosen spell subtype as the condition
Requires: Contingency Condition: When Magic Is Invoked
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The Incantation Is Chanted- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the casting of a chosen spell from the Shop as the condition
Requires: Contingency Condition: When Mystic Forces Surge
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When He Speaks The Words- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the casting of a chosen spell from the Shop by a chosen target as the condition
Requires: Contingency Condition: When The Incantation Is Chanted
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: When Loss Is Incurred- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'an item is destroyed' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When The Vessel Is Broken- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target item being destroyed (except via a Consumable, including Permanent Consumables, running out of charges) as the condition
Requires: Contingent Spell
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The Offering Is Consumed- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target consumable being used as the condition
Requires: Contingency Condition: When The Vessel Is Broken
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When I Am Stolen From- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'an item or Gold is stolen from caster' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When The Law Is Broken- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any individual is stolen from' as the condition
Requires: Contingency Condition: When I Am Stolen From
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: If His Treasure Is Taken- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select any entity stealing an item or Gold from the chosen target as the condition
Requires: Contingency Condition: When The Law Is Broken
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: If The Relic Reaches The Chosen Hands- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target entity acquring a target instance of a chosen item as the condition
Requires: Contingency Condition: When I Grab That Particular Coin, Contingency Condition: If His Treasure Is Taken
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: If Symptoms Are Spotted- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is afflicted with the status effect chosen by caster (including its sub-status effects)' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: If The Diagnosis Is Exact- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is afflicted with the status effect or sub-status effect chosen by caster (with sub-status effects not counting as being their respective status effect for this purpose)' as the condition
Requires: Contingency Condition: If Symptoms Are Spotted
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: If He Contracts The Malady- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a specific target entity being afflicted with the status effect or sub-status effect chosen by caster (with sub-status effects not counting as being their respective status effect for this purpose) as the condition
Requires: Contingency Condition: If Symptoms Are Spotted
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When Magic Is Sundered- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'a buff or debuff is removed (not including via its normal expiration conditions)' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When Recovery Occurs- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'a buff or debuff is removed via its normal expiration conditions' as the condition
Requires: Contingency Condition: When Magic Is Sundered
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The World Becomes Better- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any buff is created' as the condition
Requires: Contingent Spell
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When The World Becomes Brighter- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any debuff is removed' as the condition
Requires: Contingent Spell
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When The World Becomes Worse- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any debuff is created' as the condition
Requires: Contingent Spell
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When The World Becomes Darker- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any buff is removed' as the condition
Requires: Contingent Spell
Cost: 1,000,000 Gold, 2 Weeks

Contingency Condition: When She Regains Her True Self- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a chosen entity ceasing to possess any stacked instances of a chosen buff or debuff that it is afflicted with as the condition
Requires: Contingency Condition: When The World Becomes Better, Contingency Condition: When The World Becomes Brighter, Contingency Condition: When The World Becomes Worse, Contingency Condition: When The World Becomes Darker
Cost: 5,000,000 Gold, 2 Weeks

Contingency Condition: When Frantic Activity Occurs- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is given an additional action' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When The Order Is Issued- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'target entity is given an additional action' as the condition
Requires: Contingency Condition: When Frantic Activity Occurs
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When The Designated Individual Commands It- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'target entity gives another entity an additional action' as the condition
Requires: Contingency Condition: When Frantic Activity Occurs
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When Motion Is Detected- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity performs an action' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: When We Enter Formation- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'target entity enters target row' as the condition
Requires: Contingency Condition: When Motion Is Detected
Cost: 500,000 Gold, 2 Weeks

Contingency Condition: When I Am Attacked- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'when caster is offensively attacked' as the condition
Requires: Contingent Spell
Cost: 200,000 Gold, 2 Weeks

Contingency Condition: Before I Am Attacked- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'when caster is offensively attacked' as the condition, with the delayed action becoming a preemptive counter against the attacker
Requires: Contingency Condition: When I Am Attacked, Adept Contingency Magic Attunement
Cost: 50,000,000 Gold, 2 Weeks

Contingency Condition: When The Blow Hits- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'when target entity is offensively attacked' as the condition
Requires: Contingency Condition: When I Am Attacked
Cost: 500,000 Gold, 2 Weeks

Contingency Magic Casting I- (Passive Ability, Other: Contingency Weaver) Contingency Magic spells cost possessor 20 less MP to cast
Requires: Basic Contingency Magic Attunement
Cost: 50,000 Gold, 2 Weeks

Contingency Magic Casting II- (Passive Ability, Other: Contingency Weaver) Contingency Magic spells cost possessor 200 less MP to cast
Requires: Contingency Magic Casting I
Cost: 100,000 Gold, 2 Weeks

Focused Contingency Magic Casting- (Passive Ability, Other: Contingency Weaver) Contingency Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Contingency Magic
Requires: Contingency Magic Casting II, Apprentice Contingency Magic Attunement
Cost: 60,000 Gold, 2 Weeks


Costing
656,210,000 Gold
191 Contingency Weaver Bonus Weeks, leaving 190


He gains
2 Channeler Bonus Week
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler

(661,460,000 total Gold spent in this post)

Re: Ability Shop

Posted: Sat Apr 10, 2021 10:25 pm
by Celas
Anathema begins training in real-time:

Track A:
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Track B:
Basic Bow Training- (Passive Ability, Archer) This character gains +6 Ranged Attack when a Bow is equipped
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

to finish on Saturday, April 24, 2021

Re: Ability Shop

Posted: Sun Apr 11, 2021 11:41 pm
by Celas
Anathema, Celas, El, and Elyion lose:
Of Those Devoured by Time and Spit Out Again- (Passive Ability, Friendship) Possessor may, while not in any active threads, be switched for another PC that possesses this ability, with three PCs that possess this ability being present at any time, and the fourth being kept preserved in a semi-retired state. Possessor may sometimes use this as an RP power.

Self-Devouring Temporal Regurgitation (Via Quickly Scribed Poetry)- (Active Ability, Friendship) Possessor may spend an action to Transform into the PC that is being kept preserved as semi-retired by possessor's 'Of Those Devoured by Time and Spit Out Again' ability, with this transformation counting as a Spirit Form in addition to its other subtypes, and with this action counting as being Metaphorical element and involving a Ledger.
as Elyion's Reality stabilizes somewhat and she re-becomes a full character!

[4:59 PM] Gadigan: I'm considering that since I made all sub-characters full
[4:59 PM] Gadigan: Just making all of that group real
[4:59 PM] Gadigan: Actually
[4:59 PM] Gadigan: Let's do that
[5:00 PM] Gadigan: Post this in the Shop or Updates or Ability Shop or something

Re: Ability Shop

Posted: Tue Apr 13, 2021 6:44 am
by Celas
Elyion exists again!

She picks up training where she left off prior to oblivion!

She starts training:
A:
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Requires: Spellcasting Technique
Cost: 200,000 Gold, 2 Weeks

B:
Basic Forceful Violation of Localized Scientific Laws through Magic- (Passive Ability, Wizard) Possessor may ignore effects attached to Zones of Technology by sources below Level 10 if possessor has at least 3 Wizard Magic spells equipped
Requires: Apprentice Wizard Magic Attunement, Basic Magic Synchronization
Cost: 100,000 Gold, 2 Weeks

Both to complete on Tuesday, April 27, 2021

Re: Ability Shop

Posted: Tue Apr 13, 2021 8:00 pm
by The Nottest of Daves
Dulcinea now has Basic Formus Synchronization from reading *Techyllmann's Thesis! Time to SPHEREBALL.

Volatilis has Expert/Adept/Classname Reality Arranger to fund the 10-to-1 conversion for Tier 2, then can bounce them off of MIRACLES with Classname Elemental Researcher to make 5 Essence Sphere: Elemental Researcher, 5 Improved Essence Sphere: Elemental Researcher, and 5 Greater Essence Sphere: Elemental Researcher.
Apprentice Formus Synchronization- (Passive Ability, Other: Elemental Researcher) Possessor gains +50 to all stats for each Formus element item equipped, Possessor's Formus element pets and summons gain +250 to all stats
Requires: Basic Formus Synchronization, 3 other Elemental Researcher abilities
Cost: 125,000 Gold, 2 Weeks

Apprentice Weaponization of Formus- (Passive Ability, Other: Elemental Researcher) Quantities of Formus element Damage dealt by possessor are increased by 500 points
Requires: Basic Weaponization of Formus
Cost: 100,000 Gold, 2 Weeks

Basic Weaponization of Formus- (Passive Ability, Other: Elemental Researcher) Quantities of Formus element Damage dealt by possessor are increased by 50 points
Requires: Basic Formus Synchronization
Cost: 40,000 Gold, 2 Weeks

Elemental Attack-Conversion: Formus- (Technique Ability, Other: Elemental Researcher) Possessor may use 'Elemental Attack-Conversion: Formus' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Formus element and no other technique is used. Said action becomes solely the element Formus.
Requires: Improved Weaponization of Formus
Cost: 500,000 Gold, 2 Weeks

Formus Manipulation- (Passive Ability, Other: Elemental Researcher) Possessor may choose one of the following at the beginning of each round if Formus element: Create a Zone of Formus, Remove a Zone of Formus created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Formus by either possessor or a source below Level 20, Add Formus to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Formus element on a Formus element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Formus, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Formus, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Formus element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Formus to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Formus, 5% Formus Resistance, or +50 Defense against Formus and 1% Formus Resistance until the end of the round as a non-stacking buff
Requires: Apprentice Formus Synchronization, 5 other Elemental Researcher abilities
Cost: 400,000 Gold, 3 Weeks

Improved Weaponization of Formus- (Passive Ability, Other: Elemental Researcher) Quantities of Formus element Damage dealt by possessor are increased by 5,000 points
Requires: Apprentice Weaponization of Formus
Cost: 500,000 Gold, 2 Weeks

Nonsynchronous Elemental Attack-Conversion: Formus- (Passive Ability, Other: Elemental Researcher) Possessor may use the Technique 'Elemental Attack-Conversion: Formus' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Formus element.
Requires: Elemental Attack-Conversion: Formus
Cost: 500,000 Gold, 2 Weeks
Dulcinea loses:
150 Essence Sphere: Botanist
2,165,000 Gold

Dulcinea gains the awards:
Has Consumed 5 Essence Sphere: Elemental Researcher
Has Consumed 5 Improved Essence Sphere: Elemental Researcher
Has Consumed 5 Greater Essence Sphere: Elemental Researcher


This post, only, has been ~UPDATED~

Re: Ability Shop

Posted: Tue Apr 13, 2021 8:02 pm
by Kitsune106d
Holds a Job Down at the Quarry- (Passive Ability, Merchant) Possessor may, once per day, post to claim 1,000,000 Gold and 1 Mountain King Bonus Week, Possessor loses 1 battle slot per day, Possessor loses this ability if possessor does not post to claim the Gold and Week from this ability for 30 consecutive days without posting a Guild Thread saying they're putting in paperwork for approved long-term leave at their quarry job

Hera mines
since 4/5/2021
5,000,000 gold
5 mountain king bonus week.

Re: Ability Shop

Posted: Fri Apr 16, 2021 6:58 pm
by Kitsune106d
Holds a Job Down at the Quarry- (Passive Ability, Merchant) Possessor may, once per day, post to claim 1,000,000 Gold and 1 Mountain King Bonus Week, Possessor loses 1 battle slot per day, Possessor loses this ability if possessor does not post to claim the Gold and Week from this ability for 30 consecutive days without posting a Guild Thread saying they're putting in paperwork for approved long-term leave at their quarry job

Hera mines
since 4/5/2021
6,000,000 gold
6 mountain king bonus week.

Re: Ability Shop

Posted: Sun Apr 18, 2021 10:30 pm
by Kitsune106d
Holds a Job Down at the Quarry- (Passive Ability, Merchant) Possessor may, once per day, post to claim 1,000,000 Gold and 1 Mountain King Bonus Week, Possessor loses 1 battle slot per day, Possessor loses this ability if possessor does not post to claim the Gold and Week from this ability for 30 consecutive days without posting a Guild Thread saying they're putting in paperwork for approved long-term leave at their quarry job

Hera mines
since 4/5/2021
7,000,000 gold
7 mountain king bonus week.

Re: Ability Shop

Posted: Mon Apr 19, 2021 2:50 am
by Lord Gadigan
One of Kit's characters, chosen by Kit, earns 4 Thief bonus weeks for WHITEBEARD the PIRATE winning the CRIMINAL LEAGUE OF CRIME'S contest to obtain the most STOLEN LOOT from TOWERS in the chat-based side-game.

Re: Ability Shop

Posted: Mon Apr 19, 2021 11:22 pm
by Celas
Jonathan Durandal, Knight of the Atom! Starts training:

Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Costs: 80,000 Gold (El will pay) and will finish on June 14, 2021

Re: Ability Shop

Posted: Tue Apr 20, 2021 4:14 am
by Celas
Demos enlists aid in comboing 15 Essence Sphere: Botanist into Spheres for each of the following classes (Elements from Vrishni, Scholar from Elyion, Spy from Enrica)
Illusionist, Lunar Trickster, Scholar, Spy, Eternal Champion, Ebon Chancellor, Mind Lord (a total of 105 Essence Sphere: Botanist)

An additional 15 Purity is used to create 5 Attunement Book: Illusionist and 120 Purity to create 5 Each Attunement Books for Lunar Trickster, Eternal Champion, Mind Lord, and Ebon Chancellor (total of 135)

He cashes these in to immediately learn:
Basic Self-Veiling- (Passive Ability, Illusionist) Possessor's stats cannot be scanned by individuals below Level 10
Requires: Form Blurring Stance
Cost: 200,000 Gold, 2 Weeks

Basic Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 1,000 more HP, 100 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Requires: Apprentice Illusion Magic Attunement
Cost: 125,000 Gold, 3 Weeks

False Element- (Passive Ability, Illusionist) Possessor may choose to become solely any one base element at the beginning of a thread, with said buff being removed if possessor's stats are scanned by an opponent
Requires: Apprentice Illusion Magic Attunement, Convincing Liar
Cost: 300,000 Gold, 3 Weeks

False Kindness- (Passive Ability, Illusionist) Possessor may choose for individuals below Level 20 to treat possessor's offensive actions as being non-offensive actions
Requires: Honeyed Words
Cost: 200,000 Gold, 2 Weeks

Form-Blurring Stance- (Stance Ability, Illusionist) Possessor gains +10% Dodge while in this stance
Requires: Basic Unreality Sculpting
Cost: 300,000 Gold, 3 Weeks

Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Requires: Apprentice Illusion Magic Attunement, 10 other Illusionist abilities
Cost: 125,000 Gold, 4 Weeks

Shrouded in Illusion- (Passive Ability, Illusionist) Possessor counts as being 5 Levels higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
Requires: Illusionist, Basic Self-Veiling, Convincing Liar
Cost: 18,000,000 Gold, 2 Weeks
Costing: 19,250,000 Gold and 19 of the 20 Illusionist Bonus Weeks, leaving 1 Illusionist Bonus Week

Basic Ability to Successfully Disguise Oneself as a Aerial- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Aerial and a Disguise equipped by possessor is changing possessor's subtype to Aerial
Requires: Basic Disguise Mastery
Cost: 100,000 Gold, 2 Weeks

Basic Ability to Successfully Disguise Oneself as a Animal- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Animal and a Disguise equipped by possessor is changing possessor's subtype to Animal
Requires: Basic Disguise Mastery
Cost: 100,000 Gold, 2 Weeks

Basic Ability to Successfully Disguise Oneself as a Aquatic- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Aquatic and a Disguise equipped by possessor is changing possessor's subtype to Aquatic
Requires: Basic Disguise Mastery
Cost: 100,000 Gold, 2 Weeks

Basic Ability to Successfully Disguise Oneself as a Plant- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Plant and a Disguise equipped by possessor is changing possessor's subtype to Plant
Requires: Basic Disguise Mastery
Cost: 100,000 Gold, 2 Weeks

Basic Ability to Successfully Disguise Oneself as a Spirit- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Spirit and a Disguise equipped by possessor is changing possessor's subtype to Spirit
Requires: Basic Disguise Mastery
Cost: 100,000 Gold, 2 Weeks

Spy- (Passive Ability, Spy) Possessor gains +(250 + (25 * Possessor Level)) Defense and +(250 + (25 * Possessor Level)) to all stats, if possessor has a Disguise equipped
Requires: Apprentice Disguise Mastery, 10 other Spy abilities
Cost: 125,000 Gold, 4 Weeks
Costing 625,000 Gold and 14 of the 15 Spy Weeks, leaving 1 Spy Bonus Week.
Basic Defenses Against Moon- (Passive Ability, Lunar Trickster) Possessor gains +50 Defense against Moon
Requires: Basic Moon Synchronization
Cost: 40,000 Gold, 2 Weeks

Defenses that Utilize Moon- (Passive Ability, Lunar Trickster) Possessor gains +500 Defense if possessor has any Moon-element items equipped that provide a Defense bonus
Requires: Basic Moon Synchronization, Basic Defenses against Moon, Basic Weaponization of Moon
Cost: 200,000 Gold, 2 Weeks

Apprentice Defenses Against Moon- (Passive Ability, Lunar Trickster) Possessor gains +500 Defense against Moon
Requires: Moon Defenses Against Moon
Cost: 100,000 Gold, 2 Weeks

Apprentice Weaponization of Moon- (Passive Ability, Lunar Trickster) Quantities of Moon element Damage dealt by possessor are increased by 500 points
Requires: Basic Weaponization of Moon
Cost: 100,000 Gold, 2 Weeks

Improved Weaponization of Moon- (Passive Ability, Lunar Trickster) Quantities of Moon element Damage dealt by possessor are increased by 5,000 points
Requires: Apprentice Weaponization of Moon
Cost: 500,000 Gold, 2 Weeks

Improved Defenses Against Moon- (Passive Ability, Lunar Trickster) Possessor gains +5,000 Defense against Moon
Requires: Apprentice Defenses Against Moon, Basic Moon Resistance
Cost: 500,000 Gold, 2 Weeks

Improved Defenses that Utilize Moon- (Passive Ability, Lunar Trickster) Possessor gains +2,000 Defense if possessor has any Moon-element items equipped that provide a Defense bonus
Requires: Apprentice Moon Synchronization, Improved Defenses against Moon, Improved Weaponization of Moon
Cost: 500,000 Gold, 2 Weeks

Lunar Trickster- (Passive Ability, Lunar Trickster) Possessor ignores (1 * (Possessor Level/5), rounded down)% Moon Resistance, Possessor ignores Moon Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Requires: Apprentice Moon Synchronization, 10 other Lunar Trickster abilities
Cost: 125,000 Gold, 4 Weeks
Costing 2,025,000 Gold and taking 18 of the 20 Lunar Trickster Weeks, leaving 2 Lunar Trickster Bonus Weeks

Apprentice Command of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Basic Command of Hope
Cost: 125,000 Gold, 2 Weeks

Apprentice Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +50 to all stats for each Hope element item equipped, Possessor's Hope element pets and summons gain +250 to all stats
Requires: Basic Hope Synchronization, 3 other Eternal Champion abilities
Cost: 125,000 Gold, 2 Weeks

Apprentice Understanding of the Heart of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element allies gain +100 to all stats
Requires: Apprentice Command of Hope, Basic Understanding of the Heart of Hope
Cost: 100,000 Gold, 2 Weeks

Apprentice Weaponization of Hope- (Passive Ability, Eternal Champion) Quantities of Hope element Damage dealt by possessor are increased by 500 points
Requires: Basic Weaponization of Hope
Cost: 100,000 Gold, 2 Weeks

Basic Acceleration Within Hope's Dominion- (Passive Ability, Eternal Champion) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Hope
Requires: Basic Zonal Acclimation of Hope
Cost: 30,000 Gold, 1 Week

Basic Command of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element pets and summons gain +50 to all stats
Requires: Basic Hope Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +25 to all stats if Hope element
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Understanding of the Heart of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element allies gain +10 to all stats
Requires: Basic Command of Hope
Cost: 40,000 Gold, 2 Weeks

Basic Weaponization of Hope- (Passive Ability, Eternal Champion) Quantities of Hope element Damage dealt by possessor are increased by 50 points
Requires: Basic Hope Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Zonal Acclimation of Hope- (Passive Ability, Eternal Champion) Possessor gains +50 to all stats while in a Zone of Hope
Requires: Basic Hope Synchronization
Cost: 40,000 Gold, 2 Weeks
Costing 660,000 Gold and taking 19 of the 20 Eternal Champion Bonus Weeks, leaving 1 Eternal Champion Bonus Week
Apprentice Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Basic Command of Darkness
Cost: 125,000 Gold, 2 Weeks

Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Requires: Basic Darkness Synchronization, 3 other Ebon Chancellor abilities
Cost: 125,000 Gold, 2 Weeks

Apprentice Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +100 to all stats
Requires: Apprentice Command of Darkness, Basic Understanding of the Heart of Darkness
Cost: 100,000 Gold, 2 Weeks

Apprentice Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 500 points
Requires: Basic Weaponization of Darkness
Cost: 100,000 Gold, 2 Weeks

Apprentice Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +500 to all stats while in a Zone of Darkness
Requires: Basic Zonal Acclimation of Darkness
Cost: 100,000 Gold, 2 Weeks

Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Requires: Basic Darkness Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Requires: Basic Command of Darkness
Cost: 40,000 Gold, 2 Weeks

Basic Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 50 points
Requires: Basic Darkness Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats while in a Zone of Darkness
Requires: Basic Darkness Synchronization
Cost: 40,000 Gold, 2 Weeks
Costing 710,000 Gold and consuming all 20 of the Ebon Chancellor Bonus Weeks.
Apprentice Command of Psychic- (Passive Ability, Mind Lord) Possessor's Psychic element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Requires: Basic Command of Psychic
Cost: 125,000 Gold, 2 Weeks

Apprentice Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +500 Defense against Psychic
Requires: Basic Defenses Against Psychic
Cost: 100,000 Gold, 2 Weeks

Apprentice Psychic Resistance- (Passive Ability, Mind Lord) Possessor gains 5% Psychic Resistance
Requires: Basic Psychic Resistance
Cost: 200,000 Gold, 2 Weeks

Apprentice Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +50 to all stats for each Psychic element item equipped, Possessor's Psychic element pets and summons gain +250 to all stats
Requires: Basic Psychic Synchronization, 3 other Mind Lord abilities
Cost: 125,000 Gold, 2 Weeks

Apprentice Weaponization of Psychic- (Passive Ability, Mind Lord) Quantities of Psychic element Damage dealt by possessor are increased by 500 points
Requires: Basic Weaponization of Psychic
Cost: 100,000 Gold, 2 Weeks

Basic Command of Psychic- (Passive Ability, Mind Lord) Possessor's Psychic element pets and summons gain +50 to all stats
Requires: Basic Psychic Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +50 Defense against Psychic
Requires: Basic Psychic Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Psychic Resistance- (Passive Ability, Mind Lord) Possessor gains 1% Psychic Resistance
Requires: Basic Psychic Synchronization
Cost: 40,000 Gold, 2 Weeks

Basic Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +25 to all stats if Psychic element
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Weaponization of Psychic- (Passive Ability, Mind Lord) Quantities of Psychic element Damage dealt by possessor are increased by 50 points
Requires: Basic Psychic Synchronization
Cost: 40,000 Gold, 2 Weeks
Costing 730,000 Gold and consuming all 20 of the Mind Lord Bonus Weeks

Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Requires: Basic Understanding of Mana Patterns
Cost: 100,000 Gold, 2 Weeks

Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Requires: Basic Understanding of Area Mana Patterns, Basic Knowledge of Dimensions
Cost: 100,000 Gold, 2 Weeks

Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Requires: Basic Understanding of Mana Patterns
Cost: 100,000 Gold, 2 Weeks

General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Requires: No Prerequisites
Cost: 50,000 Gold, 2 Weeks

Knows the Fundamentals of Psychology- (Passive Ability, Scholar) +15 MIN
Requires: No Prerequisites
Cost: 60,000 Gold, 2 Weeks

Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Requires: Apprentice Book Training
Cost: 300,000 Gold, 3 Weeks
Costing 710,000 Gold and 13 of his 15 Scholar Bonus Weeks, leaving 2 Scholar Bonus Weeks

He starts training in real-time:

Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Requires: Scholar of Elements, Studious
Cost: 400,000 Gold, 2 Weeks

Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Requires: Scholar, 15 abilities from 'Element-based classes'
Cost: 500,000 Gold, 4 Weeks

Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Requires: Apprentice Book Training, 10 other Scholar abilities
Cost: 125,000 Gold, 4 Weeks

Costing 10,025,000 Gold and Finishing on June 28, 2021

Total Gold Cost for this post: 34,735,000 (Bill to El)
105 Essence Sphere: Botanist
130 Purity

Grants the Awards:
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Improved Essence Sphere: Ebon Chancellor
Has Consumed 5 Greater Essence Sphere: Ebon Chancellor
Has Consumed 5 Essence Sphere: Eternal Champion
Has Consumed 5 Improved Essence Sphere: Eternal Champion
Has Consumed 5 Greater Essence Sphere: Eternal Champion
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 5 Greater Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Lunar Trickster
Has Consumed 5 Improved Essence Sphere: Lunar Trickster
Has Consumed 5 Greater Essence Sphere: Lunar Trickster
Has Consumed 5 Essence Sphere: Mind Lord
Has Consumed 5 Improved Essence Sphere: Mind Lord
Has Consumed 5 Greater Essence Sphere: Mind Lord
Has Consumed 5 Essence Sphere: Spy
Has Consumed 5 Improved Essence Sphere: Spy
Has Consumed 5 Greater Essence Sphere: Spy
Has Consumed 5 Attunement Book: Illusionist
Has Consumed 5 Attunement Book: Ebon Chancellor
Has Consumed 5 Attunement Book: Eternal Champion
Has Consumed 5 Attunement Book: Lunar Trickster
Has Consumed 5 Attunement Book: Mind Lord